Caelum Rainieri wrote:
> More precisely, for the academics who are not practitioners, I'm
> curious as to why you would pick such a field? Particularly after
> reading Chris's post wherein he mentions the negative feedback he, and
> others I presume, get from their colleagues.
As others have said, because it's interesting. I tend not to care very
much whether something is "important" or "relevant": if I think it's
interesting, it's interesting enough for me, you might say.
Furthemore, I find it very interesting and stimulating to think about
whence these weird problems and reactions arise. That's vaguely
masochistic, I suppose, but it's also a kind of reflexivity.
Finally, while I agree with others that these epistemological and
methodological problems are in no sense unique to magic, I do think they
manifest in extreme forms in that context. I find this fascinating.
> For an academic who's also a practitioner, it's understandable. For an
> academic who's not a practitioner..., why take the risk? Why choose a
> field that is so loaded with negative connotations and, as a result,
> may hurt your professional career?
To top it off, I don't think that really good academics, as a rule,
choose their fields strategically. You choose your dissertation topic
that way, sometimes, especially when your committee is hostile or
controlling, but you choose your field because you like it. Personally,
I still get a kick out of wandering into a library and digging through
books about demonology. And if mainstream academia thinks that makes me
a weirdo, then I have one obvious option: publish so powerfully that
they sit up and take notice. That takes a while, but it does provide a
good incentive. Adversity can be a useful thing.
> Chris, I notice that you also do quite a bit of writing on RPG game
> theory in which you intersperse actual magical theory and history, is
> that right? Have you found that to be any kind of buffer for you, or
> is it just a natural extension of your personal interests? In other
> words, have you found that writing about arcane magical theory in the
> context of RPGs is more acceptable among your peers?
Yes, I do write about this stuff. It's a hobby, and it's very useful to
me professionally, but not for the reasons you mention. I'll explain,
because it might be helpful to you or others here.
As a theorist, the #1 problem I face is that nobody really understands
the majority of the theories they kick around. Some people just limit
their usage, some avoid theory entirely, and a few unfortunately just
try to fake it. The people who really get it are quite rare.
Furthermore, I find that relatively few of those who really do get it
are capable of explaining it well to people who don't. This becomes a
self-perpetuating cycle, and it's largely responsible for the
still-common use of the word "theory" as a pejorative in a number of
disciplines. And, as a theorist, I hate this.
So I think that a big part of my job is to explain theory, however
intricate and difficult, extremely clearly. That's a lot of work. So I
try it out on multiple audiences. In my courses, I teach people like
Levi-Strauss, not simply because they're important and brilliant but
also because it requires me to explain these people clearly. In writing
about RPGs and theory, I do the same thing for a quite different
audience. I figure that if I can explain to a big classroom of freshmen
and a vastly disparate group of gaming hobbyists how _bricolage_ works,
I'm well on the way toward making this crystal-clear to my academic
readers. It also gives me practice explaining things in prose.
As to RPGs or whatever as a buffer, well, no. I think this is probably
rather worse than studying magic: I mean, Frances Yates studied magic,
and she was OK, but gaming is obviously geek silliness. (I hope it's
clear I don't agree with this.)
All of which comes around to your first question. Is this the most
strategic, intelligent way to land a great job in this field? Hell no.
That's okay, though, because it's fun.
Chris Lehrich
--
Christopher I. Lehrich
Boston University
|