Thought this might be of interest to some on the list?
Mark R Hancock
MemeCortex.net
From: simon fildes and katrina mcpherson <[log in to unmask]>
CALL FOR PAPERS
PERFORMANCE IN INTERACTION DESIGN
SPECIAL ISSUE OF THE JOURNAL INTERACTING WITH COMPUTERS
THEME
The operation of computers has always been a performative activity,
in the sense that a system's
state changes as a computer runs through a program acting out the
tasks specified in the script of
a program. With interactive systems, human actors take their place on
stage alongside computers
performing activities with and through such systems. The recent
emergence of ubiquitous and
tangible computing moves the stage of the interaction from the
virtuality of the screen to the
physical environment. This provides opportunities to address
performative interactions that
include bodily movements to create novel multimodal approaches. For
interaction designers this
requires thinking about interaction in a different way, for example
considering the role of the body,
beyond ergonomics, for its increased relevance as a presentational,
representational and
experiential medium. Recently there has been a growing interest in
developing interaction design
methods that more explicitly recognise and exploit the performative
elements and potentials of
design activity itself. Across all design disciplines the importance
of effective communication has
led to an awareness of the need to consider and improve our ability
to represent ideas in ways
that open up, rather than shut down, dialogue. Performance, theatre
and dramaturgy have begun
to figure in the design of interactive systems. This issue of
Interacting with Computers will provide
a focus for this growing topic of interest.
BACKGROUND
Across the many design disciplines that concern themselves with
interaction design there have
been long standing debates about the nature, utility, form, timing
and quality of communication
within the design process. For example, scenarios have found
widespread acceptance as a tool
for communicating rich user experiences within requirements and
design specifications. Whilst
they are typically not performed as such, their roots in the forms of
traditional narrative point to a
performative potential that could be more fully explored. Within
object-oriented software design,
the CRC Cards technique combines role-playing with scenario
walkthroughs and use-cases to
provide design teams with a software Object's perspective on the
systems they' are developing.
Finally, within the emerging communities of 'interaction design'
practitioners we have seen
interest in the potential of a variety of improvisational theatre
techniques such as role playing and
bodystorming. All of this suggests that performance in interaction
design ought to be a topic
worthy of serious consideration.
This special issue of Interacting with Computers aims to map the
research landscape of
performance and interaction design, to uncover the many ways
performance manifests itself in
design, and to identify methods that will encourage a wider range of
designers and design
industries to exploit the potential of performance as a design tool.
Themes relevant for
submission include (but are not limited to):
- Studies of human-human interaction in interaction design projects
(design as
performance)
- Historical overviews of performative interaction design
- Critical reports on the use of theatre, performance and drama as
tools for exploring
interaction design problems, themes or ideas, or as tools in concept
design,
requirements generation, design and evaluation.
- Studies of the use of dramatic representations of interaction
design ideas (e.g.
through the use of scenarios, textual or filmic)
- Evaluations and case studies of new and existing methods and
techniques to exploit
performance in interaction design
- Reports on the use of performative techniques in the evaluation of
designs
- Reflections on the impact of interactive technology on already
exisiting performative
systems
We should stress that we are interested in any and all kinds of
performance, for example
traditional or improvisational dramatic narrative, interactive
theatre, filmed performance, dance,
music, etc. We are interested in exploring the widest possible range
of ways performance has
been or could be utilised, explored or developed within interaction
design contexts.
SUBMISSIONS
Deadline for submissions: February 24th 2006
Notification of Acceptance: 17th March 2006
Final version of accepted papers: 31st March 2006
Note this issue will be published in July 2006 - final versions must
be in by the date stated.
Submission of manuscripts ( up to 10000 words) are invited. Please
refer to
http://www.elsevier.com/wps/find/journaldescription.cws_home/525445/
authorinstructions for
layout guidelines. However please note that in the first instance
manuscripts should be sent to the
special issue editors AND NOT the journal itself. Nor should you use
the online submission tool at
this stage.
Please **email** your submission (in MS Word or Acrobat PDF format) to
c,[log in to unmask]
REVIEW BOARD
David Benyon School of Computing, Napier University UK
Thomas Inns, School of Design, University of Dundee, UK
Giulio Jacucci, Helsinki Institute for Information Technology Finland
Tomi Kankainen, Helsinki Institute for Information Technology Finland
Catriona Macaulay, Interaction Design Lab, University of Dundee UK
Bonnie Nardi, Department of Informatics, University California,
Irvine US
Alan Newell, Division of Applied Computing, University of Dundee, UK
Sally Jane Norman, The Culture Lab, University of Newcastle UK
Shaleph O'Neill, Interaction Design Lab, University of Dundee UK
GUEST EDITORS
Catriona Macaulay, Interaction Design Lab, University of Dundee UK
Giulio Jacucci, Helsinki Institute for Information Technology Finland
Shaleph O'Neill, Interaction Design Lab, University of Dundee UK
Tomi Kankainen, Helsinki Institute for Information Technology Finland
**********
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