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CALL FOR WORKSHOPS
at
HCI 2006: ENGAGE
11-15 September 2006
Queen Mary, University of London
The 20th British HCI Group conference in co-operation with ACM.
http://www.hci2006.org/
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The BCS HCI is an international forum for academics and practitioners interested in how people and technology work together. This year, the HCI conference will engage with six key themes (see below and at http://www.bcs-hci.org.uk/hci2006/participation/participation.html), and in line with changes in our field, we are putting an emphasis on useful and usable research.
You are invited to join us by proposing a workshop for HCI2006 People and Computers XX to take place in the friendly environment of Queen Mary, University of London, situated in the lively East End of London.
*** Deadline: 3rd February 2006 (see http://www.hci2006.org/ for more details)
Workshops at HCI2006 will offer a valuable opportunity for small groups to meet and engage in rich yet informal discussions about the key conference themes. We invite proposals for workshops to address any of these themes. Proposals may address the themes in various ways such as advances in theory or practice, new methodologies, tools, models, design innovations, etc.
Workshops at HCI may be either half a day or one day long. ***We particularly encourage workshop co-ordinators to be innovative in the way they organise and run the workshop so as to stimulate lively discussion and interesting outcomes.*** If you have any particular ideas you would like to discuss with us, please get in touch.
We require a workshop proposal composed of the following parts:
1. A covering letter stating the following: the primary contact through whom all communication will be directed, the core conference theme to be addressed, the goals of the workshop, an explanation of the timeliness and importance of the workshop, a description of how the workshop will be run including a timetable and emphasising any participant involvement and intended outputs, a brief summary of the background of the workshop co-ordinators and a suggestion as to the likely backgrounds of the participants.
2. A two-page description of the workshop in the Volume 2 conference format including: the workshop title, contact details for the co-ordinators, an abstract, the motivation for the workshop, a description of the topic(s) and an account of the workshop procedure.
3. A 30 word summary suitable for inclusion in the conference programme and on the website to introduce and promote the workshop.
Submissions should be made electronically through the conference submission and reviewing system, using the templates provided on the instructions for authors page http://www.bcs-hci.org.uk/hci2006/participation/camera.html
All accepted workshops will be required to produce a poster for display at HCI2006 so that other conference participants may benefit from the output of its contributing workshops. We also encourage people to disseminate the workshop outcomes to a wider audience by writing a report for Interfaces magazine. Past workshops at HCI have resulted in the publication of special editions of journals and books or have evolved into research proposals. We anticipate that some workshops will be sufficiently focused that they could serve as a step on the way to such outcomes, while others will benefit the HCI community by bringing together a few like-minded people to discuss emerging topics.
Please feel free to contact us at any time to discuss your ideas. We will be happy to help you refine your plans on formats.
Stephanie Wilson (City University) [log in to unmask]
Helen Sharp (The Open University) [log in to unmask]
Conference Themes
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The six themes that provide a focus for HCI2006 were developed in consultation with the HCI community and capture some of the established favourite ideas in the community as well as suggesting new collaborations and approaches:
1. Enthralling experiences - what draws people in?
Performance, aesthetics, emotion, and creativity: powerful engagement can be a means or an end.
2. Interactions in the wild - how does technology breach boundaries?
The borders between management, chaos and control change as interactions leave the desktop and go mobile.
3. Connecting with others - what happens around and through technology? Interacting with colleagues and friends is helped and hindered by the connecting technology.
4. Mind, body, and spirit - how does diversity impact?
People are different so interactions should span age, ability, culture and gender.
5. Interactions for me - what improves my experience?
Technology can be dehumanising but it can also improve working and social life enormously.
6. At the periphery - how can ambience engage?
Disappearing technologies - such as ubicomp, mixed media, and ambient intelligence - still engage us even though we can't directly interact with them.
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