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CALL FOR PARTICIPATION
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PerGames 2006
http://www.pergames.de
3rd International Workshop on Pervasive Gaming Applications
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held in Dublin, Ireland, on May 7th 2006
in conjunction with 4th Intl. Conf. on Pervasive Computing (PERVASIVE 2006)
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In addition to printed and online proceedings, selected paper submissions
will be published in the prestigious ACM Journal
COMPUTERS IN ENTERTAINMENT (CIE) - www.acm.org/pubs/cie.html
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The PerGames series of international workshops addresses the design and
technical issues of bringing computer entertainment back to the real world
with pervasive games. Previous PerGames events were held in Vienna (2004)
and Munich (2005) and attracted researchers and practitioners from all over
the world.
With the PerGames 2006 workshop we bring together researchers who are
interested in interactive entertainment and the chances and risks that
pervasive computing might add to it. We will discuss results from this
emerging field and share our experiences and visions to identify relevant
research questions and future research directions.
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Possible topics include (but are not limited to):
* Mixed reality installations
* Innovative input devices (Eye-Toys, Magic Wands etc)
* Augmented tabletop games
* The physical world as a game board
* Social experience vs technological experience
* Emerging game concepts
* Augmented reality games
* (Mis-)use of enabling technologies
* Mobile computing entertainment
* Experience design for heterogeneous devices
* Business cases for pervasive computing games
* Social implications and social protocols
* Privacy and awareness issues
* Mixing games and serious applications
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Participants will be invited based on a research paper or a live
demonstration submitted prior to the workshop.
Research Papers
Each research paper should be six to ten pages and should address a relevant
topic for pervasive gaming applications. Participants will be chosen on the
quality/ originality of their submission.
Live Demonstrations
Given the success of the live demonstrations at previous PerGames events, we
now explicitly call for live demonstrations as an alternative category of
contribution to the research papers. Depending on the nature of submitted
live demonstrations we aim at a ratio of 3:1 between paper presentations and
live demonstrations. Please contact the organizers for discussing your live
demonstration proposal.
Student Participation
Graduate students are also invited to participate in the workshop. Students
are not required (but allowed) to submit a research paper. Students should,
however, submit a one-page-paper outlining their research interests and
their motivation to participate in the workshop.
Please visit the workshop site http://www.pergames.de for information about
participation and submitting research papers.
Selected paper submissions will be published in the ACM CIE Journal.
Submission deadline is February 16, 2005.
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Workshop Website: http://www.pergames.de
Pervasive Conference Website: http://www.pervasive2006.org
Organizers:
Carsten Magerkurth: Fraunhofer IPSI, AMBIENTE division, Darmstadt, Germany
Matthew Chalmers: Dep. of Computing Science, University of Glasgow, Scotland
Staffan Björk: The Interactive Institute: GAME Studio, Göteborg, Sweden
Léonie Schäfer: EU - DG Information Society & Media, Brussels, Belgium
To contact the organizers, please send email to: [log in to unmask]
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