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CALL FOR WORKSHOPS
at
HCI 2006: ENGAGE
11-15 September 2006
Queen Mary, University of London
The 20th British HCI Group conference in co-operation with ACM.
http://www.hci2006.org/
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The BCS HCI is an international forum for academics and practitioners
interested in how people and technology work together. This year, the
HCI conference will engage with six key themes (see below and at
http://www.bcs-hci.org.uk/hci2006/participation/participation.html), and
in line with changes in our field, we are putting an emphasis on useful
and usable research.
You are invited to join us by proposing a workshop for HCI2006 People
and Computers XX to take place in the friendly environment of Queen
Mary, University of London, situated in the lively East End of London.
Deadline: 3rd February 2006 (see http://www.hci2006.org/ for more
details)
Workshops at HCI2006 will offer a valuable opportunity for small groups
to meet and engage in rich yet informal discussions about the key
conference themes. We invite proposals for workshops to address any of
these themes. Proposals may address the themes in various ways such as
advances in theory or practice, new methodologies, tools, models, design
innovations, etc.
Workshops at HCI may be either half a day or one day long. ***We
particularly encourage workshop co-ordinators to be innovative in the
way they organise and run the workshop so as to stimulate lively
discussion and interesting outcomes.*** If you have any particular ideas
you would like to discuss with us, please get in touch.
We require a workshop proposal composed of the following parts:
1. A covering letter stating the following: the primary contact through
whom all communication will be directed, the core conference theme to be
addressed, the goals of the workshop, an explanation of the timeliness
and importance of the workshop, a description of how the workshop will
be run including a timetable and emphasising any participant involvement
and intended outputs, a brief summary of the background of the workshop
co-ordinators and a suggestion as to the likely backgrounds of the
participants.
2. A two-page description of the workshop in the Volume 2 conference
format including: the workshop title, contact details for the
co-ordinators, an abstract, the motivation for the workshop, a
description of the topic(s) and an account of the workshop procedure.
3. A 30 word summary suitable for inclusion in the conference programme
and on the website to introduce and promote the workshop.
Submissions should be made electronically through the conference
submission and reviewing system, using the templates provided on the
instructions for authors page
http://www.bcs-hci.org.uk/hci2006/participation/camera.html
All accepted workshops will be required to produce a poster for display
at HCI2006 so that other conference participants may benefit from the
output of its contributing workshops. We also encourage people to
disseminate the workshop outcomes to a wider audience by writing a
report for Interfaces magazine. Past workshops at HCI have resulted in
the publication of special editions of journals and books or have
evolved into research proposals. We anticipate that some workshops will
be sufficiently focused that they could serve as a step on the way to
such outcomes, while others will benefit the HCI community by bringing
together a few like-minded people to discuss emerging topics.
Please feel free to contact us at any time to discuss your ideas. We
will be happy to help you refine your plans on formats.
Stephanie Wilson (City University) [log in to unmask]
Helen Sharp (The Open University) [log in to unmask]
Conference Themes
****************
The six themes that provide a focus for HCI2006 were developed in
consultation with the HCI community and capture some of the established
favourite ideas in the community as well as suggesting new
collaborations and approaches:
1. Enthralling experiences - what draws people in?
Performance, aesthetics, emotion, and creativity: powerful engagement
can be a means or an end.
2. Interactions in the wild - how does technology breach boundaries?
The borders between management, chaos and control change as interactions
leave the desktop and go mobile.
3. Connecting with others - what happens around and through technology?
Interacting with colleagues and friends is helped and hindered by the
connecting technology.
4. Mind, body, and spirit - how does diversity impact?
People are different so interactions should span age, ability, culture
and gender.
5. Interactions for me - what improves my experience?
Technology can be dehumanising but it can also improve working and
social life enormously.
6. At the periphery - how can ambience engage?
Disappearing technologies - such as ubicomp, mixed media, and ambient
intelligence - still engage us even though we can't directly interact
with them.
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