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WRITING-AND-THE-DIGITAL-LIFE  January 2006

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Subject:

FW: Narrative and Interactive Learning Environments conference 20 06

From:

Sue Thomas <[log in to unmask]>

Reply-To:

[log in to unmask]

Date:

Fri, 27 Jan 2006 16:20:27 -0000

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-----Original Message-----
From: Robertson, Judy [mailto:[log in to unmask]]
Sent: 27 January 2006 08:53
To: Patera, Marianne; [log in to unmask];
[log in to unmask]; PCarberry; Rosemary Luckin; Giulia
Gelmini; Mary Walters; [log in to unmask]; Bob Pegg; Eileen Brosnan; Sue Thomas;
Robertson, Judy; Frances Logan; Harris, Paul;
[log in to unmask]; Wearethemany; stewart ennis;
Skerratt, Sarah; [log in to unmask]; BrownJ; robert oliver;
Paterson, Inga; [log in to unmask]; Stewart, Gavin; Nikki Stein;
Judith; GAIL DENMAN; [log in to unmask]; [log in to unmask];
[log in to unmask]; John Griffiths; Iro :o) Boudali; Laura Korte; Sean
Hammond; [log in to unmask]; [log in to unmask];
[log in to unmask]; [log in to unmask]
Subject: Narrative and Interactive Learning Environments conference 2006



                                 2nd International Conference
                 on Narrative and Interactive Learning Environments
                                    Edinburgh, Scotland, UK
                                       8-11 August, 2006

Contributions are invited which are aimed at deepening our understanding of
Narrative in the design, development and use of Interactive Learning
Environments. Papers are invited as well as innovative contributions from
practitioners who, as usual, are especially welcome.

There's increasing evidence of the role of emotional engagement in effective
learning, which suggests that learning environments can benefit from drawing
on studies of film theory, the practices of the theatre, developments in the
games industry, oral storytelling, as well as theories of narrative. There
is a need to tie in work in these areas to
educational, cognitive,
affective and social explanations of learning (and their associated
empirical
results) in order to develop a better understanding of how to design
interactive
learning environments and a much more theoretically driven understanding of
the relationship between the structure of the interaction, the associated
emotional value and the quality of learning.

All who attend will have the opportunity to participate in the talks,
performances, story telling sessions, debates and other activities.

* Key figures working in the area will be present; we will all be able to
   discuss the future of Narrative in Interactive Learning Environments and
   consider some strategic issues.

* There will be opportunities to go beyond paper presentations to exploit
   the special skills of those attending. (In the past this has included
   short films, and storytelling.)

* Young researchers will be able to discuss their work. There will be
   (limited) financial support available from the conference committee.

If you are a researcher or practitioner who has something to say about
narrative and may have a valuable contribution about its possible uses in
interactive learning environments and would like to know more then please
contact Paul Brna ([log in to unmask]).

Papers describing unpublished research, not currently under review by
another conference or journal, are solicited. Ideally, papers should
address one or more of the following themes:

* How are narrative aspects of the learning environment represented
   and developed in the design process?

       How can existing methods be adapted to improve the quality of
       the "designed-in" story? How can designers take account of the
       ways in which the learning experience will be "read" by the
       learners? Can knowledge of narrative and dramatic techniques
       improve the design and development process for learning
       environments?

* How does the medium of delivery influence the design of learning
   environments that take advantage of interactive narrative
   concepts (interactive TV, interactive video, educational games)?

       What theories of interactive narrative are needed to support the
       different possibilities provided by different delivery mechanisms?
       How does the designer modify the interaction and the content to
       support the medium of interactive TV or interactive Video and so on.
       How is narrative linked to theories of technical interactivity, as
       well as theories of learning?

* What can we learn from games designers that can be used within
   learning environments?

       How can we capture the knowledge possessed by experienced games
       designers? How can we adapt this knowledge to the benefit of
       learners?

* How can notions of interactive narrative support the development
   of relationships between learners, teachers and designers?

       How are good quality relationships between people directly and
       indirectly engaged in the narrative maintained? How do
       interactive learning environments help designers, teachers and
       learners to support each other? How are different kinds of
       communication and reflection supported?

Submission: Papers should be submitted electronically to

[log in to unmask]

by 1st March 2006. Other contributions should be discussed with
[log in to unmask] Papers should be in pdf format using pages of A4
size. The recommended typefont is Times New Roman and the main text as 12
pts.

Programme Committee: Isabel Alexandre, ISCTE, Portugal; Ruth Aylett, School
of Mathematics and Computer Sciences, Heriot-Watt University,Scotland;
Benedict du Boulay, School of Science and Technology, University of Sussex,
UK; Paul Brna, The SCRE Centre, University of Glasgow, Scotland; Lisa
Gjedde, Danish University of Education, Denmark; James Lester, North
Carolina State University, USA; Rose Luckin, Institute of Education, UK;
Frank Nack, The National Research Institute for Mathematics and Computer
Science in the Netherlands, Netherlands; Clark Quinn, Quinnovation, USA;
Judy Robertson, School of Computing and Mathematical Sciences, Glasgow
Caledonian University, Scotland; Atif Waraich, Department of Computing &
Mathematics, Manchester Metropolitan University, UK; Michae Young, Liquid
Narrative Group, North Carolina State University, USA.

Submission: Papers should be submitted electronically to
[log in to unmask]

DEADLINES
Papers/Other Contributions 1 March, 2006
Notification 1 May, 2006
Camera-ready Paper Submission 1 June, 2006
Conference 8-11 August, 2006

Conference Chair: Paul Brna University of Glasgow ([log in to unmask])

NILE 2006 is supported via EPSRC/AHRC Research Network "Drama and
Performance for Pleasurable Personal Learning Environments" (DAPPPLE)
http://www.scre.ac.uk/dappple



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