I had been thinking along similar lines (artists in residence, museums of
SL). I've spent (quite) a few lost evenings in SL and decided the time had
come to set up a project that would make SL more compelling to myself and
others, otherwise I wouldn't go there anymore (too many hellishly vacuous
shopping malls). I had wanted to create a gallery and invite proposals for
interesting projects. But I realised that the visual is really not SL's
defining feature and there is no point trying to recreate the aesthetics of
real galleries and artefacts. It is more about social interaction, and in
particular about interactions between people from all over the world. So,
I'd been thinking that the ideal museum in SL is about anthropology. A place
to commission, explore and archive projects, about:
- Trade and exchange
- Language
- Attraction
- Kinship and community
- Territories and boundaries
- Identity & appearance
- Beliefs (e.g. in other realities)
- Narratives
and so on, with all these explorations reflecting on both real life and
virtual worlds.
I don't quite have the resources to do it myself though, as I'm not sure
what the returns would be.
I'll watch this artist residency with interest...
Bridget
Director, Flow Associates
441 New Cross Road, SE14
07890 540178
----- Original Message -----
From: "Linda Spurdle" <[log in to unmask]>
To: <[log in to unmask]>
Sent: Tuesday, December 05, 2006 5:26 PM
Subject: Re: Second Life
> Personally the sort of museum in Second Life that I would want to visit
> would be a museum of Second Life - i.e. that the "objects" and exhibitions
> relate to the the early stages and development of Second Life and it's
> culture. And there's probably room for a few museums covering different
> aspects of this, especially as it is develops so quickly. I think it is
> difficult for us to think "virtually" -it seems that artists are at least
> a couple of steps ahead of us. The following call for an artist in
> residence in Second Life is now closed but I think it might be of interest
> given the current discussion.
>
> Ars Virtua Gallery and New Media Center in Second Life is soliciting
> proposals for its artist-in-residence program. The deadline for
> submissions is November 21, 2006. Established and emerging artists
> will work within the 3d rendered environment of Second Life. Each 11-
> week residency will culminate in an exhibition and a community-based
> event. Residents will also receive a $400 stipend, training and
> mentorship.
>
> Ars Virtua Artist-in-Residence (AVAIR) is an extended performance
> that examines what it means to reside in a place that has no physical
> location.
>
> Ars Virtua presents artists with a radical alternative to "real life"
> galleries: 1) Since it does not physically exist artists are not
> limited by physics, material budgets, building codes or landlords.
> Their only constraints are social conventions and (malleable-
> extensible) software. 2) The gallery is accessible 24 hours a day to
> a potentially infinite number of people in every part of the world
> simultaneously. 3) Because of the ever evolving, flexible nature of
> Second Life the "audience" is a far less predictable variable than
> one might find in a Real Life gallery. Residents will be encouraged
> to explore, experiment with and challenge traditional conventions of
> art making and distribution, value and the art market, artist and
> audience, space and place.
>
> Application Process: Artists are encouraged to log in to Second Life
> and create an avatar BEFORE applying. Download the application
> requirements here: http://arsvirtua.com/residence. Finalists will be
> contacted for an interview. Interviews will take place from November
> 28-30.
>
> About Ars Virtua: Ars Virtua is a new media center and gallery
> located entirely in the synthetic world of Second Life. It is a new
> type of space that leverages the tension between 3D rendered game
> space and terrestrial reality, between simulated and simulation. Ars
> Virtua is a venue for new genres; it is also a platform for
> showcasing traditional artists creating still and moving images, for
> instance, who apply scripts to extend these into the synthetic game
> environment. Ars Virtua maintains a close relationship with the
> underlying animation engine that enables Second Life architecture and
> 3D rendered "sculpture." Ars Virtua brings the art audience into "new
> media" rather than new media to the museum or gallery, and calls upon
> its audience to interact with the art and one another via their
> avatars within the space.
>
> About Second Life: Second Life is a 3D online persistent space
> totally created and evolved by its users. Within this vast and
> rapidly expanding place, you can do, create or become just about
> anything you can imagine. Built-in content creation tools let you
> make almost anything you can imagine, in real time and in
> collaboration with others. An incredibly detailed digital body
> ('Avatar') allows a rich and customizable identity.
>
> URLS:
> http://arsvirtua.com/
> http://arsvirtua.com/residence/
> http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
> http://secondlife.com
>
> Linda
>
> Birmingham Museums & Art Gallery
>
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