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Subject:

Re: Second Life

From:

Linda Spurdle <[log in to unmask]>

Reply-To:

Museums Computer Group <[log in to unmask]>

Date:

Tue, 5 Dec 2006 17:26:03 +0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

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Personally the sort of museum in Second Life that I would want to visit 
would be a museum of Second Life - i.e. that the "objects" and exhibitions 
relate to the the early stages and development  of Second Life and it's 
culture. And there's probably room for a few museums covering different 
aspects of this, especially as it is develops so quickly. I think it is 
difficult for us to think "virtually" -it seems that artists are at least 
a couple of steps ahead of us. The following call for an artist in 
residence in Second Life is now closed but I think it might be of interest 
given the current discussion.

Ars Virtua Gallery and New Media Center in Second Life is soliciting
proposals for its artist-in-residence program. The deadline for
submissions is November 21, 2006. Established and emerging artists
will work within the 3d rendered environment of Second Life. Each 11-
week residency will culminate in an exhibition and a community-based
event. Residents will also receive a $400 stipend, training and
mentorship.

Ars Virtua Artist-in-Residence (AVAIR) is an extended performance
that examines what it means to reside in a place that has no physical
location.

Ars Virtua presents artists with a radical alternative to "real life"
galleries: 1) Since it does not physically exist artists are not
limited by physics, material budgets, building codes or landlords.
Their only constraints are social conventions and (malleable-
extensible) software. 2) The gallery is accessible 24 hours a day to
a potentially infinite number of people in every part of the world
simultaneously. 3) Because of the ever evolving, flexible nature of
Second Life the "audience" is a far less predictable variable than
one might find in a Real Life gallery. Residents will be encouraged
to explore, experiment with and challenge traditional conventions of
art making and distribution, value and the art market, artist and
audience, space and place.

Application Process: Artists are encouraged to log in to Second Life
and create an avatar BEFORE applying. Download the application
requirements here: http://arsvirtua.com/residence. Finalists will be
contacted for an interview. Interviews will take place from November
28-30.

About Ars Virtua: Ars Virtua is a new media center and gallery
located entirely in the synthetic world of Second Life. It is a new
type of space that leverages the tension between 3D rendered game
space and terrestrial reality, between simulated and simulation. Ars
Virtua is a venue for new genres; it is also a platform for
showcasing traditional artists creating still and moving images, for
instance, who apply scripts to extend these into the synthetic game
environment. Ars Virtua maintains a close relationship with the
underlying animation engine that enables Second Life architecture and
3D rendered "sculpture." Ars Virtua brings the art audience into "new
media" rather than new media to the museum or gallery, and calls upon
its audience to interact with the art and one another via their
avatars within the space.

About Second Life: Second Life is a 3D online persistent space
totally created and evolved by its users. Within this vast and
rapidly expanding place, you can do, create or become just about
anything you can imagine. Built-in content creation tools let you
make almost anything you can imagine, in real time and in
collaboration with others. An incredibly detailed digital body
('Avatar') allows a rich and customizable identity.

URLS:
http://arsvirtua.com/
http://arsvirtua.com/residence/
http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
http://secondlife.com

Linda

Birmingham Museums & Art Gallery

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