If we work in a sector that develops with users in mind then we have to
focus on the inhabitants of Second Life.
Perhaps a closer look at them first, as a tentative step into what is
essentially their world.
Then the response about a 2L History may be of interest to them... who is
going to explore the needs of the inhabitants? - what ever the variety of
motivations may be.
Cue a brilliant academic on a mission.
Cheers to all
Michael.
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Ian
Edelman
Sent: 06 December 2006 19:56
To: [log in to unmask]
Subject: Re: Second Life
I have waited to write my response in case someone posted something that
convinced me that Second Life isn't just another 'Web 2' passing fad.
Second Life is a business and for the moment it appears to be succeeding.
Clearly it has captured the moment, hence these posts and the wide
coverage in newsprint, but I am yet to be convinced that museums really
have much to gain from a presence in the Second Life environment.
Perhaps I am missing something, but I would doubt that the bulk of Second
Life inhabitants are looking for the rich cultural experiences we might be
able to offer. I don't think we should be spending too much time just yet
worrying about creating museums in the netherworld populated, I suspect,
by too many people who haven't got a First Life.
Ian Edelman
Web Manager
Recreation and Heritage
Hampshire County Council
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