An interesting post, Nick.
you may be interested in Gregory Miura and his colleagues at the
Bibliotheque Nationale de France, who have concluded that games are an
authentic expression of late 20th/early 21st century culture, and are
attempting to capture them, via migration of the software to more open and
portable digital environments, recording of current game-play, and
documentation of the context of each game.
Ambitious, but shouldn't we be doing this in the UK, too?
Bruce
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Prof Bruce Royan www.concurrentcomputing.co.uk
41 Greenhill Gardens, Edinburgh, EH10 4BL, UK
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-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of Nick
Poole
Sent: 05 December 2006 18:01
To: [log in to unmask]
Subject: Re: Second Life
All,
Further to Jeremy's posting, it's worth remembering that virtual worlds are
notoriously transitory, and that things you build in one are almost
impossible to transport to another.
A couple of years ago, when the Sims went online, there was talk about
building museum spaces in their world, but that proved not to be a fruitful
discussion. If you were looking at installed (and active) user base, you'd
do better to start building museums in World of Warcraft since the MMORPG
market is significantly bigger and more 'culturally' active than the one for
virtual world inhabitants.
In this context, I very much like the idea of museums OF these digital
spaces, rather than museums IN them. In between quests and acquisitions,
there is a real developing shared experience in these environments which
could usefully be documented using museological techniques. Plus there's
some lovely spin-off cultural by-products (machinima anyone?) which should
really be preserved...
All best (and thanks Mike for another interesting thread!)
Nick
Nick Poole
Director
MDA
The Spectrum Building, The Michael Young Centre,
Purbeck Road, Cambridge, CB2 2PD
Telephone: 01223 415 760
http://www.mda.org.uk
http://www.collectionsforall.org.uk
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http://www.mda.org.uk/spectrum.htm
-----Original Message-----
From: Museums Computer Group [mailto:[log in to unmask]] On Behalf Of
Ottevanger, Jeremy
Sent: 05 December 2006 17:03
To: [log in to unmask]
Subject: Re: Second Life
The Getty have a space in another, more kid-friendly virtual world,
WhyVille. This may well be much less flexible than Second Life - I don't
think that users can make their own stuff, for instance, let alone sell
their avatar to a porn king, which is probably a good thing - but
obviously there are parallels and perhaps lessons to draw from their
experiences. They run periodic events at their virtual museum and see it
as an outreach exercise.
Jeremy
Jeremy Ottevanger
Web Developer, Museum Systems Team
Museum of London Group
46 Eagle Wharf Road
London. N1 7ED
Tel: 020 7410 2207
Fax: 020 7600 1058
Email: [log in to unmask]
www.museumoflondon.org.uk
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