Peter,
Sorry if my explanation is less than clear. Let me try
again.
The idea (in plainer English) is that the majority of
tradtional drawing media more or less involve direct
contact between pen and ground. In software this is
not the case, as we have to rely on computer
algorithms to interpret our gestures. As a programmer
and artist, I indentify this as a gap: the distance
between a gesture and the resulting authographic mark.
The frameworks I have developed make use of a variety
of technological apparatus and software processes to
move drawing about in order to do things with it that
you couldn't ordinarily do without assistance. While
drawing is being shoved about in this way, I refer to
it as being groundless, it's just information, and it
is only when reproductive processes become involved
that it is made into a static object again;
intersemiosis.
So really, it's about peeling drawing from one kind of
surface, doing something with it (groundless), and
then applying it to another.
Is this making it any clearer, because as you say it
ought to have a simple explanation.
Mark.
--- Peter Hall <[log in to unmask]> wrote:
> I confess I have no idea what "groundlessness" is.
>
> Any idea that has merit has a simple explanation,
> even that explanation is only by analogy.
>
> I am afraid Marks explanation cast no light at all
> for me.
>
> At this point in time the term appears have more
> wind
> than substance - but I'm willing to learn.
>
> I would need a _clear_ explanation, rather than one
> which
> a contender for a prize from the plain English
> society.
>
>
> Peter
>
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