Computational Intelligence and Games: Call for Papers: Extended Deadline
Due to the many requests we have received, we have extended the deadline for CIG'06 to 31st January 2006. Further details are below.
Please also note that the plenary speakers include Murray Campbell (one of the authors of Deep Blue) and Ian Lane Davis, CEO of MAD DOC software (producer of the Empire Earth series of RTS games).
We hope to see you in Reno.
Best Wishes
Graham and Sushil (co-chairs)
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Call for Papers: 2006 IEEE Symposium on Computational Intelligence and Games (CIG'06)
May 22-24 2006, University of Nevada, Reno/Lake Tahoe, USA
URL: http://www.cse.unr.edu/~sushil/cig06/
Papers are invited for the 2nd IEEE Symposium on Computational Intelligence and Games.
Games provide competitive dynamic environments and are therefore an ideal domain for the study and application of computational intelligence. Besides, they are fun! This symposium aims to bring together leading researchers and practitioners in this area. Topics include but are not limited to the following:
* Theoretical or empirical analysis of evolutionary algorithms and representations
* Board games (e.g. Checkers, Go, Chess)
* Imperfect information / non-deterministic games (e.g. Bridge, Poker, Backgammon, Cribbage)
* Games involving control of physical objects (e.g. Remote Control Car racing)
* Games with simulated physics
* 3D computer and console games
* Modeling, simulation, and training games
* Prey / Predator games (e.g. Pacman)
* Results of open competitions
* Software game frameworks
* Game protocols (e.g. protocols for game-playing over the web)
* "Real World" games (e.g share trading, portfolio management)
* CI games for mobile platforms (e.g. phones, PDAs)
* CI games for digital platforms (e.g. digital TV's)
* CI for console games (e.g. Quake)
* Neural approaches to game playing
* Co-evolutionary approaches to game playing
* Other AI approaches to game playing
* Comparative studies: e.g. neural / fuzzy / evolutionary / symbolic approaches to designing game players.
* Applications of game theory
The symposium will include live competition sessions for both simulated and real-world games.
There will be a poster session and the proceedings will be published by IEEE.
Important Dates
=============
Call for Paper Deadline: 31st January 2006
Author Notification: March 2006
Camera Ready Deadline: 24th March 2006
Submission Guidelines
==================
These are available on the web site ( http://www.cse.unr.edu/~sushil/cig06/)
Special Sessions: If you would like to organise a special session, please let either of the general chairs have a brief description of your proposed session.
Tutorial Sessions: If you want to organise a tutorial, or simply demonstrate your software/product, please let us know.
You might want to take a look at the proceddings from the first conference. These are available, on-line, at (http://csapps.essex.ac.uk/cig/2005/).
Please see the conference web site (http://www.cse.unr.edu/~sushil/cig06/) for all other information.
We look forward to seeing you in Reno.
Best Wishes
Sushil Louis ([log in to unmask]) and Graham Kendall ([log in to unmask])
Co-chiars of CIG'06
--
Dr. Graham Kendall - Room C86
Reader, School of Computer Science & IT
University of Nottingham
Jubilee Campus, Wollaton Road, Nottingham
NG8 1BB, UK
Tel : +44 (0) 115 846 6514
Fax +44 (0) 115 951 4249
EMAIL : [log in to unmask]
WWW : http://www.cs.nott.ac.uk/~gxk
--
Dr. Graham Kendall
Senior Lecturer, School Of Computer Science & IT
University of Nottingham
Jubilee Campus, Wollaton Road, Nottingham
NG8 1BB, UK
Tel : +44 (0) 115 846 6514
Fax +44 (0) 115 951 4249
EMAIL : [log in to unmask]
WWW : http://www.cs.nott.ac.uk/~gxk
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