Call for Papers
1st International Conference on
Digital Interactive Media Entertainment & Arts
(DIME 2006)
25-27 October 2006
Bangkok, Thailand
www.dime2006.org
Organised by:
Association of Computer Machinery SIGCHI (Singapore)
Dear Scientist/Artist,
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We are inviting potential authors to submit papers for the forthcoming
conference through the conference website at www.dime2006.org
DIME 2006 is intended to be the definitive point of interaction between
entertainment software developers and academic and industrial researchers.
This conference is targeted at both the research and commercial
communities, promoting research and practice in the context of interactive
digital entertainment systems with an emphasis on commercial computer and
video games. Computer entertainment and network gaming's ability to
generate a culture which immerses and absorbs its participants has made it
an object of new millennial 'moral panic'. And in many ways, it is. The
phenomenal success of popular culture to initiate a mass audience in
patterns and practices of its own consumption has supported the evolution
of an enormously powerful mass entertainment industry extending deeply
into every aspect of our lives. This conference is dedicated to building
common ground between research, design and development, learning and
collaboration in its myriad forms: its object is the exploration of
'education & play', demonstrating new arenas and applications for digital
gaming and incorporating leading edge technologies, designs and models in
our changing views about what is involved in gaming. This conference will
bring together academics, technologists, artists, designers, and industry
representatives to help define, refine, and advance the leading edge of
new digital and interactive media art and technology.
Authors are to submit their full papers by the 7 May 2006.
Papers (up to eight pages) will be published in the proceedings. The
following, non exclusive, topics are called for:
(1) Entertainment Art and Technology Location and Pervasive Gaming, Mobile
Entertainment, Using Digital Games in Practice, Computer Entertainment
Research, Open-Source Gaming Engines, Implications for Multimedia and Web
Design, Serious Games, Artistic Games, Commercial Games, Games as
Pedagogy, Analysis of Games
(2) New Media Emerging Technologies Personal Broadcasting (Podcasting and
Vlogging), Novel Applications for Cell Phones, Social and Interactive
Computing Applications, Collaborative Spaces/Environments, Innovative
Applications of Technology in the Arts, Mixed Reality and Enhanced
Visualization, Context-aware Environments and Devices, Immersive Learning
Experiences
(3) Code Art Algorithmic Art, Software Art, Net Art, Installation Art,
Tangible Computing, Sonic Art
(4) Digital Visual Media Digital Photography, Digital Imaging as Art, New
Topics in 3-D Modeling, Digital Printing, Non-Photorealistic Rendering
(5) Moving Media Digital Video, Distance Collaboration/Performance,
Animation, Interactive Movies
(6) Culture of New Media Network Culture, Philosophy of New Media, Digital
Identity
(7) Interactive Stories Digital Narrative, Digital Asset Management,
Semantic Web, Interactive Cinema Kind regards,
Adrian David Cheok
Conference General Chair
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