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Subject:

CFP 1st International Digital Games Conference (iDig 2006)

From:

Sue Gollifer <[log in to unmask]>

Reply-To:

[log in to unmask]

Date:

Mon, 10 Apr 2006 13:28:10 +0100

Content-Type:

TEXT/PLAIN

Parts/Attachments:

Parts/Attachments

TEXT/PLAIN (140 lines)

**** GAMES 2006 Congress ****
1st International Digital Games Conference (iDig 2006)
26-28  September  2006,
Portalegre, Portugal


First Call for Papers
The first International Digital Games Conference 
(iDiG Conference) aims to promote excellence in 
research, creativity, and innovation in games 
related areas. It intents to gather the digital 
games related communities, to promote a 
comprehensive discussion of game issues and to 
share different visions of future gaming.

Papers containing ongoing research or fresh 
results are most welcome. Both full papers (up to 
12 pages) and short papers (up to 4 pages) can be submitted to the conference.

Topics of interest for submissions include, but are not limited to:
    * Game Concept Design
    * Storytelling and Game Narrative
    * Game Criticism
    * Game Programming & Engine
    * Game Rendering & Animations
    * Computer Vision
    * Audio & Music
    * Visual Arts
    * Game AI & Artificial Life
    * Game Physics
    * Networking Games
    * Online Games
    * Mobile Games
    * Affective Interaction in Games & Virtual Reality
    * Business & Project Management

All proposals will be subject to a process of 
blind peer-review by the Scientific Committee on 
the basis of its originality, technical quality, 
style and clarity of presentation, and in its 
relevance to the field. Prospective authors are 
expected to present their paper at the conference.

All proposals will follow a process of blind 
peer-review by the Scientific Committee on the 
basis of its originality, technical quality, 
style and clarity of presentation, and in its 
relevance to the field. Prospective authors are 
expected to present their paper at the conference.



Important Dates


         Full Paper Submission Deadline: 9, June
         Short Paper Submission Deadline: 30, June
         Notification of Acceptance (full papers):  21, July
         Notification of Acceptance (short papers): 28, July
         Final Paper Submission (both short and full): 4, August


Conference Chairs

   José Dionísio, Instituto Superior Técnico / APROJE
   António Ramires Fernandes, Universidade do Minho / APROJE

Steering Committee

   Augusto de Sousa, Universidade do Porto / APROJE
   John Sutherland, Abertay University
   Luis Teixeira, Universidade Católica Portuguesa / APROJE
   Paulo Gomes, Instituto Politécnico de Portalegre / APROJE
   Stephane Natkin, CNAM

Scientific Committee

   Adérito Marcos, Universidade do Minho, Portugal
   Alan Chalmers, Bristol University, UK
   Ann DeMarle, Champlain College, US
   António Coelho, Universidade do Porto, Portugal
   Bary W. Pollack, Sierra Nevada College, US
   Brian Winn, Michigan State University, US
   Catherine Pelachaud, Univesity of Paris 8, France
   Cécile Le Prado, ENJMIN, France
   David Adrian Cheock, Mixed reality laboratory / NTU, Singapure
   Didier Stricker, Fraunhofer IGD, Germany
   Dmitri Williams, University of Illinois, US
   Frank Schoeffel, VRCOM, Germany
   Frans Mäyrä, University of Tempera / DiGRA, Finland
   Gabriel Zachmann, Bonn University, Germany
   Gastão Marques, Instituto Politécnico de Portalegre, Portugal
   Gerber Ramalho, Universidade Federal de Pernambuco, Brazil
   Glyn Heatley, Algoma University College, Canada
   Gonzalo Frasca, TU university of copenhague, Denmark
   Janet H. Murray, Georgia Institute of Technology, US
   Jesper Juul, TU University of Copenhague, Denmark
   Jesse Schell, Carnegie Mellon University, US
   João Madeiras Pereira, Instituto Superior Técnico / INESC, Portugal
   Joaquim Armando Pires Jorge, Instituto Superior Técnico, Portugal
   John Sutherland, Abertay University, UK
   José Creissac Campos, Universidade do Minho, Portugal
   José Miguel Salles Dias, ISCTE / MICROSOFT, Portugal
   Katherine Isbister, Rensselaer Polytechnic Institute, US
   Lee Sheldon, Anti-LinearLogic, US
   Leonard Paul, Vancouver Film School / Electronic Arts, Canada
   Licinio Roque, Universidade de Coimbra, Portugal
   Luís Filipe B. Teixeira, Universidade Lusófona, Portugal
   Luis Filipe Marcelino, Universidade Nova de Lisboa, Portugal
   Luís Paulo Santos, Universidade do Minho, Portugal
   Manuel Próspero dos Santos, Universidade Nova de Lisboa, Portugal
   Marcos Fernández Marín, Valencia University / ARTEC, Spain
   Mark H. Overmars, Utrecht University, Netherland
   Mauro Figueiredo, Universidade do Algarve, Portugal
   Mehdi Qas, Univesity of Wolverhampton, UK
   Nelson Zagalo, Universidade de Aveiro, Portugal
   Pascal Estraillier, Université de la Rochelle, France
   Peter Astheimer, Glasgow ITI University, UK
   Philippe Martins, Instituto Politécnico de Portalegre, Portugal
   Rafael Bidarra, Delft University of Technology, Netherland
   Raquel Morais, Universidade Católica Portuguesa, Portugal
   Rui Bastos, NVIDIA, US
   Stephan Gruenvogel, University of Berlin, Germany
   Stephane Natkin, ENJMIN / CNAM, France
   Stephen Jacobs, Rochester Institute of Technology, US
   Susan Gold, Sierra Nevada College, US
   Tony Manninen, University of Oulu, Finland
   Verónica Orvalho, Dynamic Simulation Lab, Argentine
   Veronica Zammito, Angry Machine, US
   Yansheng Wang, Chinese Academy of Science, China


Web Page

<dhtmled2:/exchweb/bin/redir.asp?URL=http://games2006.aproje.org/>http://games2006.aproje.org

Contact

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