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Call for Papers: Narrative AI and Games
April 5th-6th 2006
A symposium part of the AISB 2006 conference
AISB'06 : Narrative AI and Games
http://www.nicve.salford.ac.uk/AISB06/CallForPapers.html
University of Bristol, Bristol, England
Call for Papers
There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player's experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today's game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.
Submissions
Papers sought in the following areas, but are not limited to:
· Interactive narrative and virtual storytelling
· Applied AI in games
· Believable synthetic agents for games or narrative
· Agent strategy planning in a games or interactive narrative context
· The application of narrative based games in education
· The use of games as test-beds for research
Submissions should be no longer than 8 pages.
Formatting instructions will be available from the symposium website shortly
Organisers
Symposium Co-Chairs
Mr Sandy Louchart - Salford University
Dr Judy Robertson - Glasgow Caledonian University
Programme Committee
Professor Ruth Aylett - Heriot-Watt University
Professor Paul Brna - The University of Glasgow
Dr Nicolas Szilas - Macquarie University
Dr Stephane Donikian - IRISA
Marie-Laure Ryan
Dr Daniela Romano - University of Sheiffield
Professor Marc Cavazza - Teesside University
Professor Jonathan Schaeffer - University of Alberta
Professor Sue Thomas - De Montfort university
Dan Sutch - Nesta Future Lab
Dr Lisa Gjedde - University of Education Dk
Mr Dave Moffat, Glasgow Caledonian University
Dr Michael Mateas Georgia Institute University
Jarmo Laaksolahti - Interaction lab - SISC
Professor Craig Lindley - Gotland University
Dr Stephane Bura - ElsewhereEntertainment
Important dates
Submissions of papers by : 21/12/05
Notification of decision: 03/02/06
Camera ready copies by: 21/02/06
Publication
All accepted papers will be published as an AISB proceedings produced for the conference. The conference chairs are negotiating with an appropriate journal to prepare a special issue on narrative AI and games for a subset of the accepted papers. Note that papers will be resubmitted and re-reviewed for the special issue. Further details will be announced at the symposium.
Format
Papers should be 6-8 pages long, formatted according to the Springer's LNCS guidelines on the symposium web site.
Files should be submitted as MS Word or PDF documents.
Reviewing process
Submissions will be judged on relevance to the symposium themes, originality, quality and clarity. Each paper will be reviewed by at least two referees. Authors are asked to take care not to identify themselves in their submissions, as the reviews will be anonymous. Authors will be given feedback on their papers by the reviewers.
Submission
email to S.Louchart "at" salford.ac.uk
cc to Judy.Robertson "at"gcal.ac.uk,
(Note substitute "at" with the symbol @ - an attempt to avoid spam!)
Receipt will be acknowledged by email within 7 days.
Further information
http://www.nicve.salford.ac.uk/AISB06
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