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CALL FOR PAPERS * HWID 2006 * CALL FOR PAPERS
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The First IFIP TC 13.6 WG HWID 2006 (Human Work Interaction Design)
Conference:
Designing for Human Work
- Maderia, Portugal, February 13-14, 2006
- http://dme.uma.pt/hwid06
This is a first call for a working conference as the first activity
within the newly established IFIP WG 13.6 human work interaction
design. The aim of the conference is to improve the participants’
skills and theoretical insights in synthesizing work analysis and
design sketching, with a particular focus on how to read design
sketches within different approaches. An example is how to move from
task analysis to operational concepts to 4D representation designs.
This conference is a working conference and features an innovative,
highly interactive format, in which researchers, designers and
analysts will confront concrete design problems taken from complex
work domains and will have the unique opportunity to share their own
design problems and solutions to the community.
In order to meet the goal of improving individual participants’ skills
and theoretical insights, points of discussion will include:
- specific designs that need context, e.g. the iPod
- designers will design for their own persona, if you don’t give
them another
- how to put less focus on functional requirements, more focus on
how to do design
- how do we represent work place policies in the design, i.e.
include analysis of management, cross-organizational processes
To successfully practice Human work interaction design requires a high
level of personal skill, which the conference aims at by confronting
designers and work analysts, who at the conference will be asked to
collaborate in small groups about analysis and solutions to a common
design problem.
Authors are encouraged to submit design sketches - for interfaces, for
organizations of work etc - that they themselves have worked on. At
the conference, they will be asked to present the lessons they have
learnt from the design and evaluation process, citing reasons for why
the designs worked or why they did not work, and therefore present
their position.
To participate requires the submission of a paper that as a
minimum contains the following parts:
- sketch(es) of interaction design based on an empirical analysis
of human life and work contexts
- the analysis and sketching approaches and the ways to read
the sketches
- theoretically based reflections on how to critically read the design
sketch(es)
Due to these requirements the paper will be allowed to reach a maximum
of 8000 words.
Selected papers will be considered for publication in a Special Issue
of a Journal yet to be known. A special ½ day post-conference
event will be held to advance the contributions to the special issue.
Important dates:
January 2 Deadline for submission of papers
January 6 Notification of acceptance
January 13 Deadline for registration
February 13-14 Conference takes place
Registration fee is 490 euro, which includes conference fee and 5-star
conference hotel (single room) three nights with arrival Sunday 12th
and departure Wednesday 14th. A discount of 120 euro will be
given if you share the hotel room with another conference participant.
For details about flights, extra nights etc. contact Ms. Cristina Sousa
([log in to unmask]) instead of the conference hotel
Crowne Plaza http://madeira.crowneplaza.com/ directly, since
participants will get a special package fee and there will be enough
rooms for participants. Registration also includes lunch, proceedings
and a conference dinner.
Madeira's International Airport has many regular daily direct flights
to Lisbon and direct flights to London, Frankfurt, Hamburg and many
other major European cities. There are many charter flights available
all year round, especially from Nordic European countries, England and
Germany.
HWID will take place in Funchal, Portugal, during 13-14 Feb. 2006.
Funchal is the capital of the Island of Madeira, Portugal.
Captain Cook, visiting Madeira in 1768, remarked that the island "was
the recipient of nature's most liberal gifts", a description which
might equally be applied to it today. A green, subtropical paradise
of volcanic origin, its soils are formed from lava and ash, and
blessed with an equable daytime temperature that varies only a few
degrees year round, Madeira is a year round delight. Funchal is the
only town of any size on the island. Its historic core overlooks a
deep natural
harbor and boasts fine government buildings and stately
18th-century houses with shady courtyards and decorative iron
balconies. A wide variety of interesting excursions highlight these
beautiful colonial houses, the island's dramatic scenic contrasts and
colorful tropical gardens.
Organizing committee
Pedro Campos, University of Madeira, Portugal
Torkil Clemmensen, Dept. of Informatics, Copenhagen Business School,
Denmark
Rikke Orngreen, Dept. of Informatics, Copenhagen Business School,
Denmark
Annelise Mark Pejtersen, TC 13 chair, Risø National Laboratory, Denmark
William Wong, University of Middlesex, UK
Contact:
Pedro Campos, [log in to unmask]
Torkil Clemmensen, [log in to unmask]
About WG 13.6:
See http://www.ifip.or.at/bulletin/bulltcs/tc13_aim.htm#wg136
The aims of the IFIP WG 13.6 working group are:
To encourage empirical studies and conceptualizations of the
interaction among humans, their variegated social contexts and the
technology they use both within and across these contexts.
Promote the use of knowledge, concepts, methods and techniques that
enables user studies to procure a better apprehension of the complex
interplay between individual, social and organizational contexts and
thereby a better understanding of how and why people work in the ways
they do.
Promote a better understanding of the relationship between work-domain
based empirical studies and iterative design of prototypes and new
technologies.
Establish a network of researchers, practitioners and
domain/subject matter experts working within this field.
Thus on an overall level the working group aims at
establishing relationships between extensive empirical work-domain
studies and HCI design.
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