This is a call for papers to be published in a special issue on video games and learning. Clark Aldrich, James Gee, Marc Prensky, Seymour Papert and many others have argued that the designers of video game technologies are blazing the path that instructional technology will eventually follow. Imagine 3D learning worlds (in stand-alone and multi-student online versions) programmed to identify students' skill levels and learning styles, build accelerated learning paths, bring the students into a "flow" state, and monitor and continuously assess their performance. As video games become ever more advanced and video game development and research programs make their way into the nation's universities, we must think seriously about this vision. How close are we to realizing the dream? What advanced research projects are underway? What social or market dynamics will enable the positive synthesis of video game technology and education? These are some of the questions well worth tryin!
g to answer in a special issue of Innovate.
Professor Joel Foreman, George Mason University, is the guest editor for this issue, scheduled for June/July publication. Please follow our submission guidelines at http://www.innovateonline.info/index.php?view=submit and send your manuscript to him at [log in to unmask] Submissions deadline is March 15, 2005.
Professor Foreman will also lead an Innovate-Live Forum on video games and learning, which will be initiated with an Innovate-Live webcast on February 4, 2004, at 2:00 pm. Details of how you can participate in this forum and webcast are available at our Innovate-Live portal hosted by our partner, ULiveandLearn, at http://www.uliveandlearn.com/innovate/
Best.
Jim
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James L. Morrison
Editor-in-Chief, Innovate
http://www.innovateonline.info
Professor Emeritus of Educational Leadership
UNC-Chapel Hill
http://horizon.unc.edu
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