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DESIGN RESEARCH NEWS Volume 10 Number 12 Dec 2005 ISSN 1473-3862
DRS Digital Newsletter http://www.designresearchsociety.org
________________________________________________________________
Join DRS now via e-payment http://www.designresearchsociety.org
________________________________________________________________
CONTENTS
o Editorial
o Joining DRS
o Wonderground
o Calls
o Announcements
o Web
o Books
o The Design Research Society: information
o Electronic Services of the DRS
o Contributing to Design Research News
________________________________________________________________
________________________________________________________________
Editorial
The Wonderground call is here! Please note the variety of
submission types, the call for the research exhibition, and the
mailing list that will keep you up to date with the latest news
about the conference.
David Durling
________________________________________________________________
________________________________________________________________
DRS SUBSCRIPTIONS
Please note that subscriptions are due to rise from 1 January
2006, from UKP20 to UKP30.
Anyone thinking of joining, or who wants to renew through
e-payment before the deadline, please do it NOW!
Join DRS now via e-payment http://www.designresearchsociety.org
________________________________________________________________
________________________________________________________________
WONDERGROUND
Wonderground!
Design Research Society
International Conference 2006
at
IADE - ESD - UNIDCOM
Lisbon, Portugal
--
First Call for Papers
Wonderground - the 2006 Design Research Society International
Conference invites original research papers and critical essays
in the form of full papers or working papers, along with
contributions to the research exhibition. There is a specific
call for the research exhibition.
--
Prof. Eduardo Corte-Real, Prof. Ken Friedman, Dr. Terence Love
Conference Co-chairs
Prof. Chris Rust
Chair of the Research Exhibition
Prof. Charles Burnette
Chair of the Scientific Committee
--
Conference Web Site
http://www.iade.pt/drs2006/
Please share this call with your colleagues.
--
Types of contributions: Full papers consist of up to 6,000
words. Working papers consist of up to 2,000 words. For research
exhibition projects, see the special call. (All written
materials follow the same requirements for references, format,
and style. This includes written material for the research
exhibition.)
Themes and topics: Wonderground is a comprehensive international
conference covering all fields of design research. Wonderground
invites papers and projects in all areas of design research.
We welcome papers in a full range of design research interests,
including: aesthetics, analogical reasoning and design, analysis
of design processes, applied anthropology, applied psychology,
Arabic typography, artifacts, architectural design, art and
design education, augmented reality, automotive design, bamboo,
brand building, built environment, case-based design, case based
reasoning, case studies, cognitive engineering, collaborative
design, communication, computational models, computer aided
design, computer supported design, concept generation,
conceptual design, concurrent design, consumer anthropology,
consumer perceptions, contemporary and media archaeologies,
craft, crafts and design for development, creative design,
creativity, critical thinking, cultural analysis, decision
making, decision theory and techniques, design activity, design
and creation of economic value, design and development, design
and disability, design and emotion, design and metaphor, design
and sustainability, design automation, design behavior, design
cognition, design criticism, design education, design
effectiveness, design ethics, design for all, design history,
design knowledge, design management, design methodology, design
methods, design models, design policy, design practice, design
precedents, design problems, design process, design rationale,
design reasoning, design research, design science, design
strategy, design studies, design techniques, design technology,
design theory, design thinking, design tools, digital art and
design, digital museums and archives, discourse analysis,
distributed design, doctoral education, doctoral supervision,
drawings, eco design, emotional ergonomics, emotions in design,
empathic values, empirical studies, engineering design,
environmental design, environmental impact, epistemology,
ergonomics, ethics, ethnography, evaluation, expert systems,
facilitation and coaching, facility programming, feminism and
design, future, generative research, generic design,
globalization, graphic design, health and design, human factors,
human centered design, human modeling CAD systems, imagery,
inclusive design, industrial design, information design,
information processing, information visualization, innovation,
interaction design, interdisciplinarity, interface design,
intuitive design, kansei engineering, knowledge economy,
knowledge management, logic of design, marketing, material
culture, mechatronics, mental models, method and process,
methodology, modeling, optimization, participatory design,
perception, philosophy of design, planning, practice-led
research, problem solving, product design, product development,
product modeling, product semiotics, protocol analysis,
programming, psychology of design, qualitative research methods,
quantitative research methods, reasoning, reflective practice,
representation, research methods, satisficing,
scenario-building, science of design, semiotics, simulation,
social design, social responsibility, sociocultural aspects of
design, software design, specification, strategic design,
styling, supply chain integration, sustainability, systems
design, systems thinking, teamwork, technology, textile design,
theory, theory construction, typography, urban design,
usability, user behavior, user centered design, user
participation, value, virtual reality, visual communication,
visual culture, visual reasoning, workspace.
Digital submission: Authors must submit papers in digital form.
Submission address: Please submit papers to the Content
Management Coordinator
"Martim Lapa" [log in to unmask]
When sending your paper to Mr. Lapa, please send a copy [Cc:] to
the Content Management Secretary
"Elisabete Perfeito" [log in to unmask]
Language: Papers must be written in English.
References, format, and style: Use author-year style for
referencing. For guidance on references, format, and style,
Wonderground recommends the Publication Manual of the American
Psychological Association, Fifth Edition (2001), or Concise
Rules of APA Style (2004).
Useful short guide:
http://www.wooster.edu/psychology/apa-crib.html
Authors may also use the Chicago Manual of Style, Fifteenth
Edition (2003).
University of Chicago Press offers a free comprehensive web site
giving full information from the Manual:
http://www.press.uchicago.edu/Misc/Chicago/cmosfaq/tools.html
(Using the web site requires free registration.)
Corresponding author: Clearly indicate who is responsible for
correspondence at all stages of refereeing, registration, and
publication, including post-publication. Provide telephone and
fax numbers (with country and area code) in addition to the
e-mail address and complete postal address. Give full postal
addresses for all co-authors.
Original material: Wonderground requires material original to
the listed authors. All listed authors must approve publication.
Length: Submissions should normally be within the range up to
6000 words for full papers plus illustrations and up to 2000
words for working papers plus illustrations.
Refereeing: Wonderground is committed to a constructive,
value-added review process. A large, international scientific
committee ensures expert review coverage for all fields. All
papers are submitted subject to double-blind review. Since no
referee will review more than three papers, each author may
expect careful and reflective comments and suggestions on papers
that need improvement.
Two independent referees from different nations will normally
review papers. Referees may advise the organizers to accept
papers without changes, they may advise to accept papers subject
to amendment, or they may require a new review. Referees may
advise to reject papers on grounds of relevance, content, or
quality.
Detailed instructions on preparing manuscripts and artwork
appear below. The organizers reserve the right to return
manuscripts that do not meet basic, content, format, or quality
standards.
Manuscript Requirements:
Structure: Structure manuscripts in this order: Title, Authors,
Affiliations, Abstract, Keywords, Main text, Acknowledgements,
Appendix, References, Figure Captions, and Tables. Do not import
figures into the text (see Illustrations). Collate
acknowledgements in a separate section at the end of the
article. Do not include them on the title page, as a footnote to
the title or otherwise.
Text Layout: Use double spacing and wide (3 cm) margins. (Do not
justify type, i.e., do not use a constant right-hand margin.)
Indicate each new paragraph clearly with a line break separating
it from the previous paragraph. Present tables and figure
legends on separate pages at the end of the manuscript. Number
all pages consecutively. Use 12 Point Times or Times Roman
fonts.
Corresponding author: Clearly indicate who is responsible for
correspondence at all stages of refereeing including
post-publication. Provide telephone and fax numbers with country
and area code in addition to the e-mail address and the complete
postal address. Full postal addresses must be given for all
co-authors.
Abstract: Begin the paper with a self-contained abstract of up
to 200 words in a single paragraph. The abstract should outline
the aims, scope, and conclusions of the paper.
Keywords: Follow the abstract with a list of up to five keywords
that describe the paper. Select key words from the list of
keywords on the Wonderground web site. Authors may substitute
one keyword of their own choice for a keyword that is not on the
list.
Units: Follow internationally accepted rules and conventions:
use the international system of units (SI). If other quantities
are mentioned, give their equivalent in SI.
Maths: Number consecutively any equations that must be displayed
separately from the text if the text refers explicitly to these
equations.
References: Use the author-year style, where author's name
appears in the text, "As Thomas and Carroll (1979) suggest...",
or all in parentheses where author's names are not cited
specifically in text, e.g. "As some authors suggest (Cross,
1984)..."
List all references at the end of the text, in alphabetical
order by author. Ensure that all references are complete,
including author's name, date, paper title, journal title,
volume and page numbers, or book title, publisher and place of
publication, in the following format:
Please follows the standards set forth in the Publication Manual
of the American Psychological Association, Fifth Edition (2001),
or Concise Rules of APA Style (2004), or use the Chicago Manual
of Style, Fifteenth Edition (2003).
Use no footnotes.
Tables: Number tables consecutively. Give each table a suitable
caption. Each table should begin on a new page. Use no vertical
rules. Tables should not duplicate results presented elsewhere
in the manuscript (for example, in graphs). Footnotes to tables
should be typed below the table and should be referred to by
superscript lowercase letters.
Notification: The Content Management Coordinator will notify
authors on the acceptance of their paper.
Copyright: All authors must sign a copyright permission
agreement before papers can be published. This permission
agreement enables the Design Research Society to protect
copyrighted material for the authors. Authors retain proprietary
rights. The copyright permission covers the right to reproduce
and distribute papers in connection to Wonderground, including
proceedings, reprints, web distribution, photographic
reproductions, DVD, CD, microfilm, and other media.
---
Conference Exhibition
Call for Research Exhibits
The Wonderground conference will include a refereed research
exhibition. Exhibits will be refereed to the same criteria for
quality of research and communication as paper submissions and
an exhibition session will be held to provide an oportunity to
present work and engage in discourse. Exhibits will be included
in the conference proceedings as abstracts and either CDROM or
web-based permanent records. The exhibition will be open to the
public as well as being an integral part of the conference.
This is an opportunity to present any research, including
"practice-led" research, where the inclusion of visual,
3-dimensional, interactive or time-based materials will lead to
a better understanding of the research and it's contribution to
knowledge.
Three types of exhibit are invited:
1) Full exhibits, meeting the same criteria for research quality
as full papers.
2) Exhibits supporting a full paper.
3) Work in progress Exhibits where the referees believe that the
work will be of interest and has potential to make a worthwhile
contribution to knwoledge in future.
Full details of the call for exhibits will be found at http://
www.iade.pt/drs2006/
Outline proposals (abstracts) are invited for <date>
---
NB: Information update service for conference contributors
If you are considering submitting a paper or exhibit to
Wonderground please join our JISCmail information list so that
you can receive updates on the calls and other conference
information. We may be providing additional useful information
for contributors so joining the list will ensure you receive
that. The list will only be used for information messages from
the conference organisers.
To join please go to:
http://www.jiscmail.ac.uk/lists/DRS-CONFERENCE-CONTRIBUTORS.html
________________________________________________________________
________________________________________________________________
CALLS
PLEASE NOTE that this call has been extended to
31st December 2005.
CALL FOR CHAPTERS
VIRTUAL TEAMS AND CREATIVITY: MANAGING VIRTUAL TEAMS EFFECTIVELY
FOR HIGHER CREATIVITY
A book edited by Dr. Steven P. MacGregor, University of Girona
and Dr. Teresa Torres, Universitat Rovira i Virgili, Spain
INTRODUCTION
Virtual teams constitute a relatively new knowledge area for
both the academic and industrial domains. Although the use of
virtual teams is often a reactive measure in response to company
constraints, the potential benefits of leveraging resources from
different locations can make them a proactive choice. Creativity
is often at the core of such proactive decisions.
It is time to produce new approaches to further the creative
ability of virtual teams - achieving high levels of creative
performance is still an un-resolved problem. Little research
exists on how a virtual team can use creativity to perform
better, or how to build a creative virtual environment. With
greater emphasis being placed on creative thinking and
processes, ever-higher demands are being placed on team creative
performance with the aim of producing more successful
organizations that are innovative and adaptable. The purpose of
this book is to address such challenges.
THE OVERALL OBJECTIVE OF THE BOOK
A thorough understanding of creativity and how it is affected
when people are connected virtually is critical for the
effectiveness of such teams. To this end, the book will invite
contributions from both the academic and industrial communities.
This overall mission is addressed through the following
objectives:
- Show the power of virtual teams for boosting creativity;
- Provide state of the art academic research on the phenomena of
creativity and its behavior when people are part of virtual
teams;
- Present experiences from leading firms where the use of
virtual teams was used for, or resulted in, higher levels of
creativity;
- Detail the use of new technology which aids the quest for
creativity in virtual teams;
- Detail processes which may be used to support the
technological aspect of virtual creativity.
THE TARGET AUDIENCE
Given the mission and objectives stated above, the audience will
come from both the academic and industrial communities,
specifically:
- Academics working in the areas of virtual teams and/or
creativity, including those from the fields of engineering,
psychology, anthropology, and management.
- Managers charged with implementing virtual teams in their
organizations, specifically those who aim to move their firms
towards best in class.
- Consultants, and research and business school students eager
to gain an understanding of real implementation issues
concerning virtual teams in leading organizations.
RECOMMENDED TOPICS INCLUDE, BUT ARE NOT LIMITED TO, THE
FOLLOWING:
The theory of creativity and virtual teams
- The concept of creativity and optimum conditions
- The advantages and disadvantages of virtual creativity
- Studies of improving creativity in virtual domains
- Models for optimizing creativity in virtual teams
The practice of creativity and virtual teams
- Tools and technology to support creativity in virtual teams
- Case studies on virtual teams charged with improving
creativity
- Hardwiring virtual teams creativity to the innovation goals of
a business
SUBMISSION PROCEDURE
Researchers and practitioners are invited to submit on or before
November 30, 2005, a 2-5 page manuscript proposal clearly
explaining the mission and concerns of the proposed chapter.
Authors of accepted proposals will be notified by December 31,
2005 about the status of their proposals and sent chapter
organizational guidelines. Full chapters are expected to be
submitted by April 30, 2006. All submitted chapters will be
reviewed on a double blind review basis. The book is scheduled
to be published by Idea Group, Inc., publisher of the 'Idea
Group Publishing', 'Information Science' and IRM Press imprints
in 2007.
Inquires and submissions should be e-mailed to: Steven MacGregor
([log in to unmask]) and Teresa Torres ([log in to unmask])
IPSI Conferences <[log in to unmask]>
Among the main topics of these conferences are: "E-education and
E-business with special emphasis on the Internet related
research in technical and non-technical fields." All topics
directly or indirectly related to current and future DARPA and
NASA projects are also welcome (all papers from all past IPSI
conferneces are stored by NASA).
The 1st one will take place in Carcassone, France
(UNESCO-protected medieval city; easy access from Paris or Cote
d'Azur):
IPSI-2006 FRANCE
Hotel de la Cite (arrival: 27 Apr / departure: 30 Apr 2006)
Deadlines: 1 January 2006 (abstract) / 30 January 2006 (full
paper)
The 2nd one will take place in S'Agaro, Costa Brava, Spain (easy
to access from Barcelona and close to Carcassone; a paradize):
IPSI-2006 SPAIN
Hotel Hostal de la Gavina (arrival: 4 May / departure: 7 May
2006)
Deadlines: 2 January 2006 (abstract) / 31 January 2006 (full
paper)
The 3rd one will take place in Montreal, Canada (the most
beautiful city of Canada):
IPSI-2006 MONTREAL
University UQAM (arrival: 30 June 2006 / departure: 3 July 2006)
Dadline: 20 February 2006 (abstract) / 20 March 2006 (full
paper)
New York, USA (in the heart of Manhattan):
IPS-USA-2006 NEW YORK
Hotel Beacon (arrival: January 5 / departure: January 8, 2006)
Last Deadline: December 20, 2005.
Palo Alto, California, USA (in the heart of Silicon Valley, near
Stanford U. and San Francisco):
IPS-USA-2006 CALIFORNIA
Hotel Stanford Terrace (arrival: 8 Jan 2006 / departure: 11 Jan
2006)
Last Deadline: December 20, 2005
Marbella, SPAIN (Marbella is in the heart of Costa del Sol, with
a unique climate):
IPSI-2006 MARBELLA
Hotel Puente Romano (arrival: 10 Febr 2006 / departure: 13 Febr
2006)
Last Deadline: 30 January 2006
Amalfi, ITALY (near Naples + Pompei, in the heart of the famous
Costiera Amalfitana):
IPSI-2006 AMALFI
Hotel Santa Caterina (arrival: 23 March 2006 / departure: 26
March 2006)
Last Deadline: 20 February 2006
IPSI Conferences <[log in to unmask]>
Research Request: Philosophy of Design
This is a research request for articles and books on philosophy
of design. I seek citations, references, and descriptions of
articles and books in which philosophers discuss issues that can
be applied to design process as well as articles and books in
which designers and design researchers discuss or develop a
philosophy of design. Propositions and heuristic probes are
welcome, along with references to full-formed or comprehensive
philosophies.
Full articles or conference papers are also welcome. If you have
articles or papers you are willing to share, I will welcome them
in Microsoft Word .doc format and I will include them in the
compilation.
Please send contributions, suggestions, and comments to:
<[log in to unmask]>
Please use the subject header to flag your contribution,
Subject: Philosophy
I will compile all contributions, making the compilation
available as an anthology in .PDF format. The compilation will
be announced on this list. The anthology will include full-text
articles for which permission to include has been granted. The
author of each contribution will retain the copyright to his or
her contribution.
Thank you. Ken Friedman email: [log in to unmask]
EPDE06 - Abstract Submission Reminder
Engineering and Product Design Education 2006 will be held at FH
Salzburg, Salzburg University of Applied Sciences, in
participation with the Design Education Special Interest Group
(DESIG) of the Design Society, and the Institution of
Engineering Designers, UK.
Design in the modern world is subject to constant change owing
to the pressures of globalisation, the possibilities offered by
new technologies, the demands of an ageing population and the
need for sustainable development. This conference, through its
theme 'Educating designers in a global context?' will ask how
design educators should react to this change and in particular
what should be the balance between global and local responses.
Contributions are invited from engineering, industrial and
product design educators, especially reflecting how advantage
can be taken of new opportunities for collaboration and global
working, how design education should respond to the pressing
issues for designers, and what approaches should be adopted in
teaching methods and styles.
Deadlines:
Submission of abstracts (max 500 words) - 02 December 2005
Submit Abstracts to: [log in to unmask]
Notification of acceptance of abstracts - 31 January 2006
Submission of full papers - 31 March 2006
Camera ready papers - 30 June 2006
Call For Participation
Reflective HCI: Articulating a Research Agenda for Critical
Practice
A workshop at CHI 2005
http://cemcom.infosci.cornell.edu/reflectiveHCI/
Although practitioners have engaged in critical reflection on
our discipline for a long time, HCI still lacks a systematic
critical agenda. Critically reflective research is now
beginning to flourish in HCI, appropriating a variety of new
practices, concepts, methodologies, and theories from critically
reflective disciplines such as phenomenology, critical theory,
Bakhtinian philosophy, critical design, and cultural-historical
activity theory. It is time to develop a detailed research
agenda to guide ongoing critically-reflective research into a
full-scale complement to engineering and cognitive approaches.
This workshop aims to develop this agenda by soliciting the
community for key issues and by developing and refining those
issues into a coherent agenda during the workshop itself.
To take part, please submit a position paper with the following
3 parts:
1. A one- to two-sentence characterization of a research
issue you believe is key for the development of reflective HCI.
2. A one- to two-paragraph description of why this issue is
an important one for reflective HCI to address.
3. A 2-3 page discussion of how you address this issue
concretely in your own research (for example, through a case
study). Issues explored in the workshop will be documented in an
overview article developed in conjunction with the workshop.
Please submit your paper as a Word or PDF file by email to
[log in to unmask] Position papers must be received by
December 15, 2005. Participants will be notified of selection by
January 15, 2006.
22-23 April 2006: Call for Participation ACM CHI 2006
Interact.Inform.Inspire
Montreal, Canada
About Face Interface: Creative Engagement in New Media Arts and
HCI
Workshop website:
http://studio416.cfa.cmu.edu/CHI06workshop_AboutFace
WORKSHOP DESCRIPTION
This two-day workshop will bring together a vibrant community of
individuals interested in the new models for communication and
interaction demonstrated by new media art and their potential
contribution to HCI. The divergent thinking and creative visions
supported by new media art practices offer a platform that
emphasizes creative engagement as a locus for innovative design
and evaluation methods for HCI research.
Researchers and practitioners from several distinct fields of
artistic and scientific inquiry, including art, design,
engineering, education and HCI will engage in discussions about
issues of new media art practice and evaluation and their
relationship to HCI research. The focus of the workshop is on
identifying and sharing projects and research methods that bring
to light the synergies between the research-in-practice of the
new media art community and research activities in the HCI
community. The workshop goal is to discuss attributes required
for a theoretical framework that positions creative engagement
as a hub for future transdisciplinary research.
We welcome creative practitioners involved in new media art and
cultural production, HCI researchers concerned with the design
of novel interfaces and technologies in support of creativity
and collaboration (with a particular emphasis on pervasive
computing, tangible interfaces, and interaction models of
emotion and context aware computing), theorists and researchers
in aesthetics and social and cultural studies interested in
issues of creative engagement.
WORKSHOP OBJECTIVES
Establish a ground for a thoughtful and vibrant dialogue amongst
creative practitioners, social scientists, and HCI researchers
to provide insights and indications for brainstorming,
understanding, and developing:
theoretical frameworks for concepts of creative engagement in
the new design space engendered by information technologies,
particularly as they relate to aspects of engagement
(embodiment, intersubjectivity, affect, etc.), means of
engagement (place, narrative, etc.), effects of engagement
(creativity, sociability, sense-making, etc.), design approaches
(metadesign, participatory design, user centered design, etc.),
and participative systems (reflective or synergetic communities,
artistic and cultural networks, etc.);
interface features, system components and applications that
support requirements of creative engagement;
new methods and experiences for evaluating interfaces and
interaction systems grounded in research-in-practice aimed to
support novel applications for creative engagement;
leverages for artistic and cultural community practices as
contributions to HCI and technical research practices.
INTENDED AUDIENCE
Creative practitioners involved in new media art and cultural
production projects;
Researchers and practitioners concerned with the design of novel
interfaces and technologies in support of creativity and
sociability (on the computer, in the museum, in the city, in the
classroom, etc.);
Researchers and practitioners interested in technical research
and development applied to the creative practices, with a
particular emphasis on pervasive computing, tangible interfaces,
and interaction models of emotion and context aware computing;
Researchers and practitioners interested in the design and
sustainability of participative systems (e.g. open source, open
content, artistic and cultural networks);
Theorists and researchers in aesthetics and social and cultural
studies interested in issues of embodied interactionism,
sense-making, and engagement.
WORKSHOP SUBMISSION PROCESS
Submission Deadline: Friday January 6, 2006
Workshop participants will be selected on the basis of a
submitted 2 to 4 page position paper. The position paper must
outline the submitters view on the workshop theme and the
reasons for interest in the topic including the following
information:
- A theoretical account or investigation in the concept of
creative engagement or related topics;
- A description or account of a method or project related to
designing, sustaining or evaluating creative engagement.
All submissions must follow the ACM CHI formatting guidelines
for workshop abstracts which is available at:
http://www.chi2006.org/ceaf.php
Email submissions to: [log in to unmask] with the email
subject heading CHI2006 Workshop Submission.
10-13 September 2006: 2006 ASME Design for Manufacturing and
the Life Cycle Conference - Call for Papers
I would like to share with you information regarding the
upcoming 2006 ASME Design for Manufacturing and the Life Cycle
conference (DFMLC). The DFM-LC Conference is part of the 2006
ASME International Design Engineering Technical Conferences and
will be held at the Franklin Plaza, Wyndham Philadelphia, PA.
http://homepages.cae.wisc.edu/~darek/asme_conf2006.htm
The deadline for Submission of Abstract and Draft Paper for
Review - February 6, 2006.
Note regarding abstracts: the system requires you to start the
submission process by submitting an abstract. The abstract will
be automatically accepted. After submitting the abstract, then
submit your paper.
Website for paper submission:
http://www.asmeconferences.org/idetc2006/
The conference invites authors to submit papers that describe
significant research results related to design for manufacturing
and life cycle impacts.
Description: The ASME Design for Manufacturing and the Life
Cycle Conference is the main international forum for the
exchange of technical and scientific information on the theory
and practice of DFX and product life-cycle management (PLM)
including DFMA, GD&T in product life-cycle, integration of
CAD/CAM, manufacturing systems modularity, convertibility,
diagnosability, reconfigurability and reusability, and product
field performance. The conference will feature tutorials and
workshops, keynote and invited speakers, and papers presented in
lecture format and interactive presentation sessions, in diverse
areas of DFX and PLM.
Reminder: The 9th International Design Conference - DESIGN 2006
This message is just a reminder that a full paper submission
deadline (December the 15th) is approaching.
The latest conference information is available at the same
website. You may forward this information to colleagues that
could be interested in. Thank you very much for your
consideration. In case you are not interested, please accept our
apologies for disturbing you.
If you are planning to submit the paper please notice that full
papers should be submitted through the conference website:
http://www.designconference.org
20-22 October 2006 Symposium 'Make up your mind': Design
symposium organised by Women Designer's Forum Essen, Germany
http://www.designerinnen-forum.org/
October 2006: International Design and Engagability Conference
@ NordiCHI 2006 iDec3 will take place at NordiCHI 2006, Oslo,
Norway, October 2006. Follow the link at the bottom of the page
for more details. The conference will bring together, artists,
designers, researchers and organisations that focus on providing
accessible, usable and engaging products and services. Submit an
abstract now!
Themes
- Interactive arts
- Performance
- Product Design
- Industrial design
- Visual Communication
- Aesthetics
- Three Dimensional Design
- Games
- E-commerce
- E-health
- Mobile Computing
- Mobile Media
- Public displays and Kiosks
- Locative media
- Intranets, Extranets and the Internet
- Human-computer Interaction
- Location-based services
- New media and the Web
- Rich and virtual environments
- Service Design
- Value sensitive design and ethics
- Virtual and augmented reality
Submissions should be emailed to [log in to unmask]
Long Papers
250 word abstract submission date: December 22nd 2005
Short Papers
250 word abstract submission date: December 22nd 2005
Posters
250 word description submission date: December 22nd 2005
Visit User-Lab.com for the latest research in understanding
the user experience of the designed world.
http://nordichi2006.idi.ntnu.no/
26 January - 1 February 2006: sagasnet creativelab on concepting
pervasive multi user applications, Oulu, Finland
Peer-to-peer creative cross disciplinary lab on concepting
interactive narrative pervasive applications. Attendees will
form teams of three to five members and develop during this
intense 5-day think tank concepts for pervasive narrative
multi-user applications considering challenges, limitations and
advantages of the choice of genre.
In this lab the attendees - all experienced professionals
themselves - will serve as experts as well. Requirements for
participation: At least two years experience in developing
mobile or multi-user or mixed reality applications.
To apply for this lab please send an email to [log in to unmask]
with your cv stating your professional experience and skills as
well as a special interest topic you would like to explore
during the lab.
http://www.sagas.de
18-19 MAY 2006: DORICH HOUSE ANNUAL CONFERENCE #8, FACULTY OF
ART DESIGN & ARCHITECTURE, KINGSTON UNIVERSITY
CALL FOR PAPERS
THE PROFESSIONALISATION OF DECORATION, DESIGN AND THE MODERN
INTERIOR, 1870 TO THE PRESENT
This conference seeks to explore the history and contemporary
practice of the making of the modern interior. It will
reconsider the developing role of the architect, interior
designer and interior decorator in relation to both
professionalised practice and the role of the 'amateur'.
How do these developing trajectories reflect hierarchies in
relation to class, gender, sexuality, race and nationhood? Is
the professional identity of the interior designer problematic?
Why has it been such a contested area? What is the role of the
architectural profession in defining what interior designers do?
How is the professional practice of interior design represented?
By contrast, how is the amateur practice of interior design
represented? The conference will investigate the phenomena of
professional and amateur interior design, through the
interrogation of examples taken from the worlds of both
commercial and domestic interior design. Possible themes could
include: creative client/designer relationships; the neglected
histories of the decorating firm; the interjection of users in
the commercial and educational environment; the interior design
profession in relation to other design fields; educating for
interior design; interior design and the academy; the
historiography ! of interior design; the production of fantasy
and display in the interior; institutionalising interior design
and design by the committee - expressing corporate identities.
Papers are invited from both theorists and practitioners of
interior design.
The conference is organised by The Centre for the Study of the
Design of the Modern Interior.
Abstracts of 300 words accompanied by a brief curriculum vitae,
should be submitted by Friday 6th January 2006 to:
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1-4 June 2006: CALL FOR SUBMISSIONS Deadline: January 15th
2006
9th Annual Subtle Technologies Festival investigates
Architecture and Responsiveness in 2006, University of Toronto,
Toronto Canada
Recognized internationally as a forum that encourages new
insights and collaborations, Subtle Technologies invites artists
and scientists to contemplate how art and science can work
together and reshape perspectives.
The gathering will include four days of presentations including
illustrated talks, gallery installations, workshops and
discussions. Subtle Technologies events encourage active
discussion and draws upon the wide-ranging perspectives of
participants and audience members. The extraordinary interest of
highly specialized topics and often-unexpected threads woven
between presentations make the festival a unique experience.
This year's theme for Subtle Technologies is Responsive
Architecture. We are interested in investigating how
environments and systems can interact and respond to their
occupants. We hope for wide-ranging discussions and
presentations that explore dynamic systems and environments at
every scale, from molecules to continents. The conference will
include a wide definition of architecture that encompasses
buildings, mechanical and natural environments.
Within this general theme, sound and acoustics will be a special
focus. The 2006 festival is being held in partnership with
SoundaXis, a Toronto- wide event inspired by the work of
renowned architect-composer Iannis Xenakis.
We encourage demonstrations and can accommodate a wide variety
of presentations. Technical support and honoraria for presenters
is included.
Summaries of past presentations are archived on our website. We
encourage those interested in submitting a proposal to acquaint
themselves with our history of programming.
The festival is open to the public and presentations should be
accessible to a non-specialized audience. Presentations
typically last 40 minutes, followed by a ten minute question and
answer period.
Use our online submission form:
http://www.subtletechnologies.com/submissions/submission_form.
html
DESIGN ISSUES
TABLE OF CONTENTS
21:4 Autumn 2005
Martha Scotford, Guest Editor
Introduction
Ashoke Chatterjee
Design in India: The Experience of Transition
Singanapalli Balaram
Design Pedagogy in India: A Perspective
Sherry Blankenship
Flying a Kite; NID Report from American Visitor
Mahendra C. Patel
In Search of Vernacularism
Lalit Kumar Das
Culture as the Designer
Aarti Kawlra
Kanchipuram Sari: Design for Auspiciousness
Poonam Bir Kasturi
Designing Freedom
Gaurav Mathur
Signboards as Mirrors of Cultural Change
Nina Sabnani - The Challenges of a Sleeping Giant
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ANNOUNCEMENTS
The fourth (November 2005) issue of the NID Film Club print
magazine CUT HERE (on cinema and related matters) is now put up
(as a downloadable PDF file / 2.94 MB) on the NID website
http://www.nid.edu/download/cuthere4nov05.pdf
On 21 November 2005, The Hong Kong Design Centre (HKDC)
announced the results of the Hong Kong Design Centre Awards,
which include the Design for Asia Award (DFAA), special merit
prizes for Distinguished Design from China (DDFC), and the
World's Outstanding Chinese Designer award. In addition, the
Innovation and Technology Commission of the Hong Kong SAR
Government announced the results of the inaugural Hong Kong
Young Design Talent Awards. The eleven DFAA award recipients,
five DDFC winners, Ms Vivienne Tam (this year's World's
Outstanding Chinese Designer recipient) and five recipients of
the Hong Kong Young Design Talent Awards were at an award
presentation gala dinner officiated by Mr. John Tsang, Secretary
for Commerce, Industry and Technology of the Hong Kong SAR
Government.
http://www.icograda.org/web/news.shtml
We are two newly graduated students from the Umea Institute of
Design that recently authored and printed a book called "Design
Sketching". The book shows sketching technique and aims to give
alot of inspiration, with diverse sketches from 24 hand-picked
students. The book can work both as an introduction for the
inexperienced, and as inspiration for the advanced designer. Its
perfect to have one at the office, and it is of course a great
christmas gift for anyone with interest in design. Ordering
information and a preview is available at
http://www.designsketching.com!
Erik Olofsson and Klara Sjolen
http://www.designsketching.com
23-26 March 2006: ART CENTER DESIGN CONFERENCE!
Join us in March for an extraordinary gathering of deep thinkers
and provocateurs in design and the many fields it touches.
Hosted by America's premier design school, The Art Center Design
Conference will explore - through the lens of design and a new
definition of craft - how science, media, business and
technology are driven by this pivotal enterprise.
Stories from the Source: Radical Craft will examine advanced
craft as an antidote to slick mass production and mass culture
in many arenas. From space explorers to fashion icons. From
wizards to information mavericks. From social entrepreneurs to
science gurus.
Stories from the Source: Radical Craft will examine the most
advanced examples of craft in architecture, the arts, science,
technology, storytelling, fashion, food, magic and more. Over
three exhilarating days, Radical Craft will explore the extremes
of craft, including:
- satellites and space exploration
- invented worlds in stagecraft and animation
- digital-game wizardry
- haute couture vs. 'UnFashion'
- craft in the service of humanitarian need
- the art of the 30-second story
- new paradigms of industrial production
- sleight-of-hand craft
- extreme custom car design
- crafting the news
http://www.artcenter.edu/designconference
CALL FOR STUDENTS INTERESTED IN PURSUING A PH.D. WITH A
DESIGN-RESEARCH FOCUS - CLEMSON UNIVERSITY (USA)
Students holding a professional architecture or design degree
and interested in pursuing a Ph.D. involving design research may
apply now for one or more openings, beginning August 2006, in
the ANIMATED ARCHITECTURE tract of Clemson University's new
Ph.D. in Environmental Design & Planning Program. Full funding
and living stipend will be awarded to qualified students
interested in engaging in the design research projects in
emerging technologies for the built environment (advanced
materials/systems and IT) now being undertaken by the ANIMATED
ARCHITECTURE LAB (AAL) under the direction of Keith Evan Green.
One successful candidate will be expected to participate in the
AAL's Animated Work Environment project funded for three-years
by the Nati! onal Science Foundation. A second candidate will be
expected to help develop a sustainable bio-inspired
architectural construction system (funding anticipated 01/06 but
pending). All AAL design research projects are
trans-disciplinary, developed in partnership with faculty and
students in Engineering and the Social Sciences. Clemson is a
leading public research university located near Atlanta. For
inquiries and application materials: Keith Evan Green, Associate
Professor of Architecture, Clemson University, email:
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Department of Design Design Management/Design Research, York
University
Applications are invited for a tenure-track position at the
Assistant or Associate Professor level from candidates who want
to teach and establish Design Management and Research
affiliations at the undergraduate (BDes) and graduate (MDes)
levels, and help shape and direct the activities of a Design
Research Institute (DRI) and Graduate Program in Design (MDes
and PhD in Design).
Full position details can be viewed at
http://www.yorku.ca/acadjobs. The start date for all positions
is July 1, 2006.
12-13 January 2006: Consumption and Design: ideas at the
interface A workshop at Durham University, UK,
This two-day workshop brings design scholars and social
scientists together to share and compare perspectives on
consumption and innovation and to explore the relation between
products and practices.
The workshop is organised around five themes located at the
interface between social science and design:
Humans, non humans and man-machine systems: The so-called 'man-
machine' relation was of interest to industrial designers long
before Latour wrote about human and non-human actors. How do
techniques of ergonomics and approaches like those of
interaction design relate to concepts such as scripting,
affordance, inscription and configuration? In addressing this
question, we want to articulate specific points of commonality
and divergence between science studies and design.
Domestication and related concepts, including appropriation and
assembly, refer to processes through which products are
assimilated into patterns of everyday life. Recognition of the
different forms of work involved in taming and incorporating
material artefacts has arguably moved from the social sciences
to design. What impact have these ideas had on the theory and
practice of design?
Constructing Value: Professional designers are routinely
expected to add value to the products on which they work. But
where does value lie? Is it defined in the market, at point of
purchase, or in use? Should it be seen as intrinsic to the
product or is it better understood as a relational attribute?
Touching upon broader issues about the role of objects in social
life, these are questions on which designers and social
scientists are both qualified to comment.
Product evolution: It is difficult to understand trajectories of
product development without reference to the ways in which
things are implicated in the reproduction of practice. Processes
of normalisation and obsolesence are associated with shifting
'ecologies' of objects, uses, infrastructures and meanings.
While this observation makes sense within design and social
science it does so for rather different reasons.
The political economy of design: The nature and flow of
industrial design work has to do with the commercial imperatives
of contemporary production. What is being made, where, how and
by what sorts of organisations is important for design
professionals, for the types of products with which they are
involved, and for those who use and consume them. In
introducing this theme, we hope to contextualise and ground
responses to the questions set out above.
This two-day workshop runs from 11.00 on Thursday 12th January
and finishes with lunch at 13.00 on Friday 13th January. It is
preceded on the 11th with a related one day workshop - see
www.durham.ac.uk/ designing.consuming/events.html for details
http://www.durham.ac.uk/designing.consuming/events.html,
The Department of Interior Design at Virginia Commonwealth
University's School of the Arts is seeking an
Assistant/Associate/ Professor for a nine month tenure track
position to teach in the graduate program and provide a
leadership role in the development of the doctoral program in
Interior Environments.The desired candidate will have a
professional or terminal degree in Interior Design or
Architecture, and a PhD in a related field preferred. The
candidate must demonstrate achievement in health care design
research or practice. For more information, please go to:
http://www.pubinfo.vcu.edu/facjobs/facjob.asp?Item=2060
Worldwide Identity: Inspired Design from Forty Countries is a
new book published by Rockport in partnership with the
International Council of Graphic Design Associations (Icograda).
It showcases identity projects from around the globe, and is now
available worldwide. As stated in Rockport Publishers' news
release, ''Worldwide Identity offers inspiration from 40
countries and showcases more than 300 identities from around the
globe.
http://www.icograda.org/web/news.shtml
Re:Architecture - Themes & Variations: Necdet Teymur: Even
after 2000 years of trying to go beyond 'Firmitas, Utilitas,
Venustas', architectural design, architectural theory and
discourse still leave out far more than what they consider.
Whilst architectural profession could be excused for its
pragmatism, architectural theory, design, research and education
cannot be absolved of the responsibility of observing,
questioning, defining and analysing the multitude of
connections, contradictions and contexts of 'architecture' and
'design'.
London, Question Press, 2002
268 pp, 219 ill.s; 195 X 195 mm; ISBN 0 946160 09 0
UKP15 / 25 Euro / $25 /
Available from the Publishers:
Question Press P.O.Box. 162; London N2 9LZ
<[log in to unmask]>
or from <http://www.amazon.co.uk>
Senior position available at QUT in Australia. The role is an
appointment on a Senior Staff contract, at the professorial
level, to be Assistant Dean responsible for External Relations
in the Faculty of Built Environment and Engineering.
This role entails leading the work of a Faculty of academics
from Engineering, Design and Construction in external work in
fee paying courses, consultancy, professional and industry
engagement and corporate programs of teaching and research. It
also entails leading the Faculty's work in domestic and
international student recruitment.
This role will be a great opportunity for an innovative,
entrepreneurial and creative academic leader to join a
successful team and make a significant contribution.
Please see jobs at qut at http://www.qut.edu.au/ for more
details.
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WEB
QL-DISCUSSIONLIST
Qualitative Longitudinal Research
The QL Research discussion list provides a forum for researchers
interested in using and developing this methodology.
http://www.jiscmail.ac.uk/QL-DISCUSSIONLIST
PINC (People, Ideas, nature and Creativity:
http://www.pinc.nl
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BOOKS
Morss, Kate, and Rowena Murray. 2005. Teaching at University.
A Guide for Postgraduates and Researchers. London: Sage
Publications.
Morss and Murray have written a useful, readable how-to guide
for university teaching. This is not a profound theoretical
discussion, but rather a handy, discursive talk-through on the
key issues one faces in developing a career in teaching at
university. This book is written in a direct, systematic outline
form that translates into a checklist of specific problems and
solutions. While it will be of greatest value to new teachers,
seasoned mentors may find it useful as an outline of issues to
discuss with younger colleagues.
The book opens with a discussion on the theory and practice of
education and a review of learning theory. The substantive
chapters over lectures, tutorials, lab work and field work,
assessing students and giving them feedback, student relations,
project and thesis supervision. The last two chapters cover
program validation and development and quality assurance,
followed by a useful chapter on career development.
Many teachers at art and design schools would benefit from
opportunities to learn more on how to teach. This is especially
important in those cases where teaching involves conducting and
supervising research.
Morss and Murray tell you the how-to-do-it side of teaching.
Since good teaching takes place in a larger career context,
recent research graduates - and those about to graduate - can
make best use of this book along with two other useful books.
The first is Robert J. Sternberg's (2004) excellent career
guide, Psychology 101 1/2, written as a series of one hundred
and one (and a half) pithy lessons. The second is Peter J.
Feibelman's (1993) A PhD is Not Enough, an overview to
developing and maintaining a research career.
Moving from graduate school into a successful career in teaching
and research requires good advice. Morrs and Murray (along with
Sternberg and Feibelman) offer helpful guidance.
-- Ken Friedman
Sternberg, Robert J. 2004. Psychology 101 _. The Unspoken Rules
for Success in Academia. Washington, DC: American Psychological
Association.
Feibelman, Peter J. 1993. A PhD is Not Enough. A Guide to
Survival in Science. Reading, Massachusetts: Addison-Wesley
Publishing Company.
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DESIGN RESEARCH SOCIETY
The Design Research Society is the multi-disciplinary
international learned society for the design research community.
DRS was founded in 1967, and since then has established a
record of significant achievements in contributing to design
knowledge.
DRS has facilitated an international design research network in
40 countries comprising members who maintain contact through the
publications and activities of the Society. Members are drawn
from diverse backgrounds, not only from the traditional areas of
design, ranging from fine art to engineering, but also from
subjects like psychology and computer science.
Our interests include:
o recognising design as a creative act common to many
disciplines
o understanding research and its relationship with education
and practice
o advancing the theory and practice of design
We realise these by:
o encouraging the development of scholarship and knowledge in
design
o contributing to the development of doctoral education and
research training
o sharing knowledge across the boundaries of design disciplines
o facilitating networks to exchange and communicate ideas,
experience and research findings among members
o disseminating research findings
o promoting awareness of design research
o organising and sponsoring conferences, and publishing
proceedings
o encouraging communications between members internationally
o responding to consultative documents
o collaborating with other bodies
o lobbying on behalf of members' research interests
o recognising excellence in design research through awards
o sponsoring email discussion groups and a monthly emailed
newsletter
Membership of DRS provides:
o regular communications about research activities worldwide
o reduced subscription to a range of research journals
o reduced fees to DRS sponsored events
o representation of the design research community and members'
interests
o a means of identifying and contacting other members
o an opportunity to contribute to the international design
research community
For further details and to join online:
http://designresearchsociety.org
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SERVICES OF THE DESIGN RESEARCH SOCIETY
o Design Research News is the digital newsletter of the
Design Research Society. It communicates news about
research throughout the world. It is mailed automatically
at the beginning of each month and is free. You may
subscribe and unsubscribe at the following site:
http://www.jiscmail.ac.uk/lists/design-research.html
o PHD-DESIGN is a discussion list open for unmoderated
discussion on all matters related to the PhD in design.
Topics include philosophies and theories of design, research
methods, curriculum development, and relations between
theory and practice. You may subscribe and unsubscribe at
the following site:
http://www.jiscmail.ac.uk/lists/phd-design.html
o DRS is a discussion list open for unmoderated discussion
on all matters related to design research. You may
subscribe and unsubscribe at the following site:
http://www.jiscmail.ac.uk/lists/drs.html
o Design Studies is the International Journal for Design
Research in Engineering, Architecture, Products and Systems,
which is published in co-operation with the Design Research
Society.
DRS members can subscribe to the journal at special rates.
http://www.elsevier.nl/locate/inca/30409/
o The DRS QCR - quarterly council report is sent via
email to full members of the Design Research Society. It
includes a selection of edited reports from international
Council members and Council Officers received from time to
time.
o Full information about the Design Research Society may
be found at:
http://www.designresearchsociety.org
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CONTRIBUTIONS
Information to the editor, Professor David Durling, Middlesex
University UK. <[log in to unmask]>
Book information and suggestions for reviews should be sent to
the book review editor Professor Ken Friedman, Norwegian School
of Management, Oslo, and Denmark's Design School.
<[log in to unmask]>
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