2006 iDMAa + IMS Conference- <code> HumanSystems | DigitalBodies
www.muohio.edu/codeconference
Call for Papers
The International Digital Media and Arts Association and Miami
University’s Center for Interactive Media Studies presents the 2006
iDMAa + IMS Conference. The conference’s theme is built around an
examination of the many codes that drive the digital media and arts world.
The Conference will bring academics, artists, and industry representatives
together to help define, refine and advance the leading edge of new media.
This is the third annual iDMAa Conference and fifth annual IMS Conference.
The conference will include refereed paper presentations, panels,
discussion workshops, gallery talks, and performances. Pre-conference,
hands-on tutorials (free for iDMAa members) will begin on Wednesday, April
5th, 2006. The conference will begin on April 6th and end on April 8th.
The conference will also include a juried exhibition and a vendor fair.
This conference is sponsored and hosted in Oxford, Ohio by Miami
University’s Center for Interactive Media Studies.
The Conference seeks submissions of papers for presentation and
discussion. All papers will be refereed for acceptance and selected papers
will be published in the iDMAa Journal. There will be an on-line
proceedings, including all accepted work, as well. Submissions will be
accepted in two categories: papers and notes. Papers will follow
traditional academic writing standards and should not exceed ten pages.
Notes are at most two pages long. Online and interactive supplements can
be included.
Please send all submissions by November 23rd, 2005 to:
Prof. Peg Faimon, Program Chair
231 Hiestand Hall
Miami University
Oxford, OH 45056
[log in to unmask]
Papers may be submitted for review in Microsoft Word or PDF format. Please
follow standard academic paper formatting conventions.
Supplementary materials may be submitted in formats displayable by
standard web browsers with freely available plug-ins (e. g. Flash,
RealPlayer, Windows Media Player 10 or Quicktime). Authors will be
notified of acceptance by January 6, 2006.
Your submission should include a cover letter indicating which conference
track is preferred (See list below). Participants are also encouraged to
propose panels or complete ‘paper sessions’ on topics of specific
interest. Special conference rates are available to individuals who
organize and bring complete panels for sessions.
We encourage the submission of panels. Panel submissions should include a
brief description of the panel topic and list of panelists. Note that any
panel chair submitting a panel with a minimum of four panelists who are
full paying registrants to the conference will receive a discounted
registration.
<code> Conference Tracks
“We all have the extraordinary coded within us, waiting to be released”
– Jean Houston
The 2006 iDMAa + IMS conference is structured around the taxonomy outlined
below. These categories are meant only to be broad groupings as an
organizational tool. The suggestions included below each track are just
that — suggestions. We encourage broad, creative, and radical
interpretations of these tracks.
Track One: Art Code | Code Art Sample Topics: Algorithmic Art, Software
Art, Net Art, Installation Art, Physic Computing, Sonic Art, Interactive
Design and Development
Track Two: Academic Code Sample Topics: Curriculum Development, Promotion
& Tenure, Program Development, Pedagogy, Technical Support and Funding,
Inter-Institutional Collaboration, Digital Film Schools, Classroom and Lab
Exemplars, eTextbooks
Track Three: Image Code Sample Topics: Digital Photography, Digital
Imaging as Art, 3-D Modeling, Digital Printing, Medical Imaging,
Commercial Design, Installation, Digital Painting
Track Four: Time-Based Code Sample Topics: Digital Video, Flash,
Processing, Distance Collaboration/Performance, Animation, Film,
Interactive
Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital Identity
Track Six: Legal Code Sample Topics: Copyright, Legal Issues for Artists,
P2P File Sharing, Open Source, Creative Commons
Track Seven: Semiotic Code & Storytelling Sample Topics: Digital
Narrative, Digital Asset Management, Still Image as Narrative, Semantic
Web
Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications
Track Nine: Game Code Sample Topics: Serious games, artistic games,
commercial games, games as pedagogy, analysis of games
|