Just a side-bar - - -
From what I "hear", the best way to get funding in the academic sector
for "media development" like interactive systems, crowd tracking
systems, GPS in combination with path modeling, immersive gaming
environments combined with behavioral research etc. is developing
proposals, which model terrorist behavior as a predictive tool for
homeland security. I am not sure if one puts it that directly - and it
may as well be a rumor as it may be reality, maybe someone in this list
is more in touch with this aspect and can inform us. Analysis of the
language of research proposals in this field may yield a perspective on
how semantic constructs yield "pragmatic taxonomies" and how
terminologies are coined in order to reach a "well-defined" goal.
It's a little bit like in the beginning (well, not only then ...) of AI
when music was the field to demonstrate and present the humane/cultural
benefits of research and theorems of AI in a non-semantic /
non-mathematical output - i.e. in a non-academic, non-scientific way.
Johannes
-----Original Message-----
From: ryan griffis [mailto:[log in to unmask]]
Sent: Thursday, September 09, 2004 6:27 PM
To: [log in to unmask]
Subject: Re: Reverse Engineering
This is right on from my experience... from both sides of the coin. And
it's effecting not just art departments. i was recently teaching in a
Univ. department called Media, Journalism & Film under the same
conditions Grant mentions.
How these classifications play out will indeed play a role in
determining how funding is distributed. The current trajectory for
media arts in the US is creating a situation where the most significant
public investment is being channeled into a highly profitable private
industry - namely, gaming (and away from other things). And the
media/entertainment industry is fairly unbalanced in many way relating
to demographics as it is. (just ask a child to draw a picture of a
computer scientist or video game designer) So, it seems important to
consider how the language we adopt is influenced by/influences the
situation. What are the goals?
ryan
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