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CFP: Call for Participation CHI 04
Workshop: Social Learning Through Gaming
Monday 26th April 2004, Vienna, Austria
Topic
The workshop will bring together researchers, academics, and designers from
several disciplines, including game design, development, communication,
psychology, computer science, graphics, visual art, etc. who are deeply
interested in understanding more about social learning effects from playing
games in technology-mediated settings such as computer or video games,
augmented reality games, virtual reality, mobile devices, live action role
plays, massively multi-player online role playing games (MMORPG), and so on.
We are interested in what (if anything) players learn within the game
setting that can be successfully transferred to similar or different
situations or social settings outside of the game context-and we are also
interested in how we, as game designers, create games that provide learning
opportunities for lasting skills development that extend outside the game
and into real life.
Join us for a single-day workshop on gaming and learning, as well as themes
that emerge from the accepted position papers. The workshop will be highly
interactive, allowing time for interpersonal, small group communication,
questions, and discussion. We hope to explore the following topics: what
exactly are players and designers learning through gameplay, or through the
design of compelling experiential activities? If gamers are developing new
skills, is this skill development lasting? Are the skills applicable and
transferable to diverse contexts? How does compelling game design sustain
player discovery and learning over time?
A workshop report will be generated for SIGCHI Bulletin, and workshop
participants are invited to submit extended versions of their position
papers to a special issue on "Social Implications of Learning from Gaming"
to be published in the winter 2005 issue of the journal Interactive
Technology and Smart Education.
Participation
Participants are selected based on submitted position papers. By January 12,
2004, prospective participants are asked to electronically submit the
following:
A position paper of no more than four pages, which should include
A discussion of your interest in creating opportunities for learning,
exploration, and discovery in games.
A description of your relevant work or approach to data analysis,
evaluation, incorporating subject matter experts (SMEs), or designing
learning opportunities into games.
Examples or lessons learned by having taken certain approaches to design,
evaluation, or from having explored certain topics with games.
Please indicate whether you intend to give a short demo of your work (for
scheduling purposes)
A short biography of no more than 250 words.
Important Dates
Participant submission deadline: January 12, 2004
Notice of participant acceptance: February 23, 2004
Workshop in Vienna: April 26, 2004
Organization and Contact for position paper submissions:
Elaine Raybourn, Sandia National Laboratories
P.O. Box 5800 MS 1188
Albuquerque, NM 87185, USA
+1 505 844 7975 Tel
[log in to unmask]
Annika Waern
Swedish Institute of Computer Science
P.O. Box 1263
SE-164 29 Kista, Sweden
+46-8-633 15 00
[log in to unmask]
Workshop url: www.cantoche.com/workshop/CHI04GamesWorkshop.html
Conference url: http://sigchi.org/chi2004/index.html
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