Some time ago, I wrote a game for teaching Artificial Intelligence. This
was a computerised board game, a bit like Monopoly, where competitors had
to drive a lorry round a board equipped with shops selling and buying
goods at various prices in order to make a profit. Or to be more accurate,
the students had to _program_ the lorries and then compete them against
one another, thereby learning some skills in expert systems and other AI
techniques.
I didn't write this with economics and business in mind, but I wonder
whether it would be useful for such, perhaps in accounting? The game was
tuned quite carefully so that one had to be reasonably skilful in order to
make a profit and avoid being seduced by short-term gains. If interested,
have a look at:
A Web interface to the game
http://www.j-paine.org/cgi-bin/traveller.php
About the game's design. Details of how it was tuned
are near the end of the article.
http://www.j-paine.org/traveller/design.html
Jocelyn Paine
http://www.j-paine.org
http://www.virtual-worlds.biz
+44 (0)7768 534 091
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