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Designing Interactive Systems DIS 2002
London 25-28th June
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Tutorials still available at early bird rate
Tutors
Aaron Marcus, Jack Carroll and Mary Beth Rosson,
Scott Weiss and Richard Martin,Kathy Baxter and Catherine Courage.
see http://www.sigchi.org/DIS2002/
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Tuesday evening: Public Gala Event
Bill Moggridge
Interviews with Interaction Designers
Design Exhibition & Buffet
Sponsored by the Design Council
At DIS 2002, we will present 15 exhibits, 30 papers and seven invited
sessions. On Tuesday evening, the conference will be started with a
public event. Bill Moggridge, an industrial designer who has transformed
his practice over the last 15 years to include what he calls interaction
design. For DIS, he will show some of his interviews with interaction
designers.
Tickets for the presentation, buffet and exhibition cost £30. Please
post or fax the form below with yourremittance. DIS2002 delegates
please note- this event is included in the DIS 2002 Conference
registration
Location : BP Lecturer Theater, Clore Conference Centre, The British
Museum
Programme
18.15 Arrive
18.30-19.30 Bill Moggridge Presentation + questions
19.30-21.00 Exhibition and buffet
Presentation
Over the past year and a half, Bill Moggridge has been interviewing some
of the Interaction Designers who are pioneers in the field and have
helped us to form the way we understand and practise Interaction Design.
He has recorded the interviews on video, and will show samples from his
tapes, with some comments.
Desktop and mouse: Stu Card
The combination of desktop and mouse defines the graphical user
interface that we use for so much of our time, and has a pervasive
influence on the way we expect to interact with our personal computers.
Stu Card is modest about his personal contribution to the invention of
the Personal Graphical Computer, and insists on giving full credit to
the long list of key people who make the story complete, at Xerox PARC
and elsewhere. However, since he joined PARC in the seventies, he has
been a key member of the community that developed these Interaction
Design concepts, from the Alto and Star onwards.
Designing: Bill Verplank
Interaction Design is still emerging as a discipline, and the design
processes that are needed for it are only partially defined. Bill
Verplank has evolved a sophisticated process for the design of graphical
user interfaces over many years of practice at Xerox, IDEO and Interval
Research. Bill has an amazing ability to draw upside down at the same
time as he talks. If you meet him and ask him a question about
Interaction Design, you can sit at the nearest table or desk, and be
mesmerized by the fluency of his answer. His words are easy to
understand, and as he talks he builds a beautiful diagram that
reinforces what he is saying. You can take the drawing with you as a
reminder and summary of his ideas.
Playing: Will Wright & Brenda Laurel
A game will only succeed if it is engaging to play. This has pushed
computer and video game designers to learn how to create enjoyable and
playful interactions. Will Wright founded Maxis to create games that
also become hobbies with his Sim series, including Sim City and the
Sims, now the most successful game around. The play is part strategy,
part simulation and part role playing, with a wide appeal across age and
gender.
Brenda Laurel brings enactment to play, and has developed the use of
theatrical role playing as a design tool. She was with Atari in the
early days, experimented with virtual reality, and kept Interval
Research playful, and then started Purple Moon to create games for
girls.
Simply Palm: Rob Haitini
The Palm operating system offers a set of functions that are simple
enough to use to make a palmtop computer compelling, particularly when
combined with the ability to hot sync to your personal computer. Rob
Haitini worked with Jeff Hawkins as the designer responsible for
defining the interactions, originally at Palm and now at Handspring. He
tells the story of how the crucial decisions about the operating system
were made.
Searching: Larry Page & Sergei Brin
Google is so far ahead of the competition as a search engine that to
Google may become a verb in normal use, just as Hoover did. Larry Page
and Sergei Brin met at Stanford and developed a nice search enginetogether.
They went on to found Google and to develop a company that is
acknowledged as the industry leader. They talk about how they did it,
and where the future of the company lies.
Cell Service: Takeshi Natsuno
There are thirty two million subscribers to the i-mode cellular phone
service, from NTT DoCoMo in Japan, that was launched only three years
ago. The service offers normal cell phone use, an always on e-mail
messaging service, and Internet access. The Internet access service
offers transaction services like banking and on-line bookstores,
database and information applications like train timetables and
restaurants, and
games and karaoke rehearsal software for entertainment. Natsuno-san is
responsible for strategy, and was the
original team member who persuaded the information providers to support
the service.
Touching: Hiroshi Ishii, Durrell Bishop
Everyday things and electronic information are overlapping more and
more, holding the promise of objects with electronic behaviours, and
digital information that you can touch. Hiroshi Ishii has created the
Tangible Media Group at MIT Media Lab. His vision is to give physical
form to digital information, blurring the boundary between the digital
and physical worlds. Durrell Bishop, in his work at the Royal College of
Art in London, at Itch, and at IDEO, has developed ways of representing
digital information as physical objects.
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Bill Moggridge
Interviews with Interaction Designers
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