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Subject:

CFP - Netgames2002

From:

Manuel Oliveira <[log in to unmask]>

Reply-To:

Manuel Oliveira <[log in to unmask]>

Date:

Thu, 24 Jan 2002 01:26:31 -0000

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (127 lines)

Apologies for any cross postings.  Please feel free to distribute it to
those who might be interested.


 NetGames2002
     First International Workshop on Network and System Support for Games

       April 16-17, 2002
    Braunschweig, Germany

      In cooperation with
    ACM SIG MULTIMEDIA (approval requested)

    http://www.ibr.cs.tu-bs.de/netgames2002/

    SUBMISSION DEADLINE HAS BEEN EXTENDED: January 31, 2002


 Games, in some respect, have always been a part of human life.
 Playing with others, competing to measure strengths and capabilities,
 is a pursuit of interest to most people. As technology has advanced,
 new types of games have arisen, and the old ones have evolved.

 The computer-based game exists in a large variety of forms, from
shoot-em-ups
 to role-playing games to puzzles, and for largely varying endsystems, from
 standard PCs to specialized game-consoles to mobile telephones.
 Whilst single-player computer games have existed for decades,
 networked games have recently found widespread interest. For some of the
 more popular network-based multiplayer games, appropriate system and
network
 support is required to provide the players with sufficient performance.
 For example, in an interactive real-time game, delays introduced by local
 processing and network transmission may cause inconsistencies in the
 distributed state of the game.

 Research into networked games is becoming increasingly popular. But from a
 technical point of view, the boundary between games and more 'serious'
 applications is not always clearly defined. Flight simulators, for
 instance, may be seen as games but also as (semi) professional 'training
 tools'. The purpose of this workshop is to create a forum for all people,
 from both academia and industry, who are interested in the network- and
 system-oriented aspects of games, to discuss the issues and solutions
 arising in this application domain, to present new research results and
 to open questions.

 Topics of interest include, but are not limited to:

   + Network Aspects of Games
   + Scalability
   + Real-Time Issues
   + Impact of Network and System-Induced Delays
   + Protocols for Networked Games
   + Quality of Service
   + Mobility
   + Consistency
   + Simulators
   + Usage Studies
   + Security
   + Cheating detection and prevention
   + Payment
   + Game Platforms
   + Middleware for Games
   + System Architectures
   + Games on Very Low Resource Endsystems

 The workshop is intended to be an active event, and attendees should
 not expect to merely sit and listen. To create a productive workshop
 environment, active participation will be strongly encouraged.


 Contributions
 -------------
 Extended Abstracts of technical papers, work-in-progress reports, and
 position statements with a length of 5 pages (single space, 11pt font)
 should be submitted in PDF or postscript format.

 Paper submissions should be made at
  http://argul.ifi.uio.no/NetGames/REG-paper/

 You will get further information about the upload of your paper as part
 of the registration procedure.

Authors of accepted papers will be invited to present at the workshop and
publish full-length versions of their papers in the workshop proceedings.
In addition to regular paper sessions, it is planned to have time for
presentation of work-in-progress, position statements, outrageous
opinions.


 Dates
 -----
 Submission deadline: January 31, 2002
 Notification: February 18, 2002
 Final camera-ready manuscript: March 8, 2002
 Workshop: April 16-17, 2002


Chair
 -----
   Lars Wolf, University of Karlsruhe;
      <[log in to unmask]>

 Program Committee
 -----------------
   Grenville Armitage;
   Jon Crowcroft, Cambridge University;
   Christophe Diot, Sprint ATL;
   Stefan Fischer, TU Braunschweig;
   Carsten Griwodz, University of Oslo;
   Hannes Hartenstein, NEC CCRLE;
   Tristan Henderson, University College London;
   Sugih Jamin, University of Michigan;
   Brian Neil Levine, University of Massachusetts at Amherst;
   Martin Mauve, University of Mannheim;
   Anthony Steed, University College London;
   Lars Wolf, University of Karlsruhe;
   Jianxin Jeff Yan, Cambridge University;


 Organization
 ------------
   Manuel Oliveira, University College London;
 <[log in to unmask]>
   Lars Wolf, University of Karlsruhe;
         <[log in to unmask]>

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