Dear Sir/Madam,
I am writing to notify you of a deadline extension for the International
Symposium on Electronic Art (ISEA2002 NAGOYA) to be held in Nagoya,
Japan, in October 2002.
The deadline for entries for papers, panels, roundtables, posters,
institutional presentations, workshops, and tutorials by scientists,
artistic experts, teachers, students, practicing artists, and other
professionals has been extended until March 20 2002. Hard copies of
paper
abstracts and proposals for panels, roundtables, etc., must arrive on or
before March 20 to be considered for the symposium.
Thank you for your consideration.
Sincerely,
ISEA2002 Nagoya Office
Nagoya Urban Institute Bldg.,
2-15-16, Kanayama, Naka-ku, Nagoya
460-0022 Japan
FAX:+81-52-321-6066
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CALL for Submission DEADLINE EXTENDED!! (MARCH 20 2002)
Please send your complete submission by postal mail to:
Attn: Yumiko Tatematsu
ISEA2002 NAGOYA Office
Nagoya Urban Institute Bldg.,
2-15-16 Kanayama, Naka-ku,
Nagoya 460-0022 Japan
Fax +81-52-321-6066
We would also like to ask you to send your application form and
checklist by
e-mail to:
e-mail : [log in to unmask]
beside complete submission.
(We request that no originals be submitted, as materials will not be
returned.)
As soon as your material (tapes, etc.) has been received, we will e-mail
to confirm our receipt of your submission.
ISEA2002 NAGOYA[Orai]
(The Eleventh International Symposium on Electronic Art)
>From October 27 to October 31, 2002
Nagoya, Japan
URL : http//www.isea.jp/
e-mail : [log in to unmask]
On October 27-31, 2001, the Eleventh International Symposium on
Electronic Art (ISEA2002) will take place in the city of Nagoya, Japan.
Organizers for this event are the ISEA2002 Steering Committee
[MEDIASELECT, City of Nagoya, Nagoya Port Authority,etc] in partnership
with the Inter-Society for the Electronic Arts (ISEA), ISEA Japan,
artport Executive Committee, local
universities, and others.
The Inter-Society for the Electronic Arts was founded in 1990 and is
currently based in Amersfoort, Netherlands. ISEA is an international
non-profit organization dedicated to the promotion and development of
the electronic arts. ISEA is committed to interdisciplinary and
cross-cultural communication/cooperation between the arts and the fields
of technology, science education, and industry. ISEA2002 proves to be a
major international event for members of the artistic community involved
with electronic arts.
ISEA2002 NAGOYA[Orai] the first ISEA symposium in Asia, is expecting
about 1500 participants including artists, researchers, engineers,
students, and presentations of over 200 papers and works from 30
countries around the world. Many related exhibitions, concerts,
performances and other events are also planned to take place in the
Nagoya area during the time of ISEA2002.
ISEA2002 is committed to hosting an inclusive event, encompassing the
many trends in electronic art throughout the world, including those with
limited access to the latest technology and those working from a
cultural context, which may be unfamiliar to the reviewers. Submissions
to ISEA2002 from those who believe that a fuller understanding of the
context of their work is needed for proper evaluation may attach
supplemental information. Please mark this material clearly as
supplemental. Members from communities that traditionally have been
under-represented at ISEA are encouraged to identify the new
perspectives that they can bring to ISEA2002.
TARGET GROUPS
This event ISEA2002 NAGOYA[Orai] is oriented toward many groups, ranging
from specialists to the general public. ISEA2002 will offer Papers,
Panels, Round Tables, Posters, and Institutional Presentations for
scientists, artistic experts, and professionals. Workshops and Tutorials
hold special interest for teachers, students, and practicing artists.
Exhibitions, Performances, Concerts, and Electronic Theater, are also
aimed at the cultural exchange program and are open to the public.
STATEMENT OF PURPOSE
ISEA is committed to interdisciplinary and cross-cultural
communication/cooperation between the arts and the fields of new media
technology, science, education and industry. The aim of the symposium
and the parent organization (also called ISEA) is to systematically
investigate the problems and potentials of electronic art and to further
inter-disciplinary and inter-organizational cooperation. For the purpose
of
the symposium, Electronic Arts is defined as 'all art forms that use
electronic technology as an essential prerequisite for their
production'.
The symposium will be held from Sunday, October 27th to Thursday,
October 31st in Nagoya, Japan.
THEME
[Orai] is a Japanese word that has many interpretations. It refers to
comings and goings, communication, and contact, as well as streets and
traffic. About 200 years ago, a book titled Nagoya Orai was compiled and
published in Nagoya, which was used as a kind of textbook for teaching,
writing, and development of literacy. Through discussions around art and
its inter-disciplinary studies, ISEA2002 NAGOYA [Orai] hopes to provide
an opportunity to create a new text and explore new forms of literacy in
the electronically networked society.
TOPICS
Topics include theory, Internet & electronic society, art, design,
architecture & urbanism, music, performing arts, programming & software,
education & literacy as well as the 2002 special topics, [Orai].
INTERNATIONAL PROGRAM COMMITTEE
-Fuminori AKIBA (Japan)
-Roy ASCOTT (UK)
-Jeebesh BAGCHI (India)
-Giselle BEIGUELMAN (Brazil)
-Peter BEYLS (Belgium)
-Iba ndiaye DIADJI (Senegal)
-Sara DIAMOND (Canada)
-Lily DIAZ (Finland)
-Diana DOMINGUES (Brazil)
-Masaki FUJIHATA (Japan)
-Jean GAGNON (Canada)
-Akemi ISHIJIMA (UK/Japan)
-Akira IWATA (Japan)
-Pamela JENNINGS (USA)
-Machiko KUSAHARA (Japan)
-Eun Sook KWAN (Korea)
-Patrick LICHTY (USA)
-Jose-Carlos MARIATEGUI (Peru)
-Ryohei NAKATSU (Japan)
-Fumihiro NONOMURA (Japan)
-Sally Jane NORMAN (France/New Zealand)
-Julianne PEARCE (Australia)
-Wim van der PLAS (Netherlands) ISEA BOARD
-Soh Yeong ROH (KOREA)
-Niranjan RAJAH (Malaysia) ISEA BOARD
-Masato SASAKI (Japan)
-Shuddhabrata SENGUPTA (India)
-Rejane SPITZ (Brazil)
-STELARC (Australia)
-Atau TANAKA (France) ISEA BOARD
-Victoria VESNA (USA)
-Todd WINKLER (USA)
-Kwangyun WOHN (Korea)
-Shigeki YOKOI (Japan)
-Hiroshi YOSHIOKA (Japan)
CALL FOR PAPERS ISEA2002 SYMPOSIUM
ISEA2002 invites Papers to be given during the symposium. Proposals for
Panels, Round Tables, Poster Sessions and Institutional
Presentations are also welcome. All proposals must be directly related
to the aforementioned topics. Proposals that relate to the special
topics [Orai] are especially encouraged.
-Papers can be short (20 minutes) or long (45 minutes). The Papers will
be published in the ISEA2002 Proceedings, to be published for the event.
All Papers must be original, unpublished and in English. Please note
that only an abstract (maximum 500 words, both formats) is required by
the deadline (March 20, 2002)
After an initial screening, the pre-selected authors will be requested
to send their full materials, including illustrations.
-Panel proposals should contain a description of the planned panel
members.
-Round Tables are discussions that any participant can join (sign-up
during the symposium), so no description of the planned panel members is
required.
-Poster Sessions are rather informal presentations of research or art
practice, with the aid of audio-visual equipments. They are not meant as
performances but as presentations of interesting examples in order to
trigger discussion.
-Institutional Presentations are meant to introduce institutes,
organizations, festivals etc in the field of the electronic arts. In
principle, all relevant proposals will be accepted, but it must be noted
that presenters in this category have no free admission to the
symposium.
WORKSHOPS AND TUTORIALS
During the ISEA2002 symposium, practitioners and educators will have the
opportunities to share information through a series of workshops and
tutorial sessions. Workshops involve the guided development of ideas and
exploration of specific theoretical and practical topics in arts and
technology. Likewise, tutorials offer the chance for students and
educators to learn programs and techniques in a classroom setting.
Proposals should include which format is desired, a concise description
of the given workshop or tutorial class, the number of participants
envisioned to participate, as well as a clearly defined listing of
resources (technical and physical) required.
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