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DIS2002 - DESIGNING INTERACTIVE SYSTEMS *** 25-28.June.02 ***
=======================================================================
"A venue for serious reflection on the practice of designing
interactive systems, exploring the aesthetic, social and
cultural dimensions of new technologies."
------------------------------------------------------------------------
Many people are involved in creating interactive systems, from
information designers to organisational managers, product designers
to systems engineers, interaction designers to usability experts, and
social scientists to product strategists To progress we need to engage
in serious reflection on the actual practice of Designing Interactive
Systems and learn from one another. What methods have been successful?
Where have we failed? How are we educating and changing? What does it
take to create useful, usable and desirable systems?
------------------------------------------------------------------------
"We invite you to contribute your insights and benefit from
those of others experienced in the practice of designing
successful interactive systems."
------------------------------------------------------------------------
Submit a proposal for participating in DIS2002, and join us in London
for three days of discussion, debate and inspiration.
http://www.sigchi.org/DIS2002/
========================================================================
Highlights
------------------------------------------------------------------------
* Introduction
Interactive systems are increasingly embedded in the ways we live
and work. Technical boundaries are evolving in many directions,
from design in the small - the products that individuals use - to
design in the large - socio-technical systems that groups and
communities use. Yet even experienced organisations are only now
beginning to understand the skills, resources, and processes needed
to produce results that respond to people's needs and desires.
Improving our understanding of the processes of designing, and
assessing the quality of interactive devices and systems have become
key success factors in business. How can we move in new design
directions? How can we gain insight into users' needs? Who must
participate in the design process? What makes our designs successful?
DIS2002 aims to bring together all dimensions of design in a single
conference. Together, we will confront the challenge of designing
interactive systems that successfully meet users' needs and delight
the people who use them. As with the previous DIS conferences, the
goal of DIS2002 is to better understand the practice of designing
interactive systems and how it can be improved. DIS2002 will extend
our collective knowledge by sharing experiences of what works and
how the highest quality results can be achieved.
Join us, with some of the best minds in your profession, for three
days of discussion, debate, and inspiration in London, one of
Europe's premier locations for design.
--
* Conference Structure
The programme will be single-track, providing common ground among
participants.
All authors will have the opportunity to briefly present and discuss
their work. Sessions will include keynote plenaries, presentations
of contributions in a panel format, exhibition sessions, student
design contests and a Design Open House evening that builds on one
of the highlights of DIS2000 in New York.
--
* 'Dimensions of Design'
is an on-line discussion forum, hosted on the DIS2002 Web Site, that
will act as a key resource covering the themes of the conference in
the run up to it and for a period afterwards.
--
* Conference publication
Exhibits, papers and keynotes will be collected in a professionally
designed and edited book, recording the new insights, questions, and
answers we reach in a way that can assist other practitioners.
========================================================================
Highlights
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Plenary Speakers
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* Bill Moggridge, IDEO, USA
A principal and founder of IDEO, the Palo Alto-based design
consulting firm, Bill Moggridge pioneered user interface design as
a discipline to be an integrated part of product development, and
coined the term Interaction Design. He formed Moggridge Associates
in London in 1969. In the early 1980s he designed the acclaimed GriD
Compass, the first truly portable computer. Moggridge has taught at
the Royal College of Art, Stanford University, and the London
Business School. In 1998, he became a Fellow of the London Institute
and Royal Designer for Industry.
--
* Tony Dunne and Fiona Raby, Royal College of Art, UK
Senior research fellows and founding members of the Computer Related
Design Research Studio at the Royal College of Art, London, Fiona Raby
and Tony Dunne lead the Critical Design Unit. They are also the
principals of Dunne + Raby, a creative design partnership established
in 1994 to explore the relationship of industrial design, architecture
and electronic media through a combination of academic research and
practical commissions.
--
* Tom Moran, IBM, USA
A Distinguished Engineer at IBM's Almaden Research Center in San
Jose, Tom Moran was formerly Principal Scientist at Xerox PARC, and
the founding Director of EuroPARC in Cambridge. His early work with
Stu Card and Allen Newell on the theoretical foundations of
human-computer interaction lead to their seminal book 'The Psychology
of Human-Computer Interaction' in 1983. He has developed several
analysis tools and theoretical frameworks for HCI, from task mapping
to design rationale. He has also developed several innovative
interactive systems to aid informal working, from idea-organizing
hypertext to media spaces to electronic and physical walls.
------------------------------------------------------------------------
Panel: Education
------------------------------------------------------------------------
* John Maeda, MIT Media Lab, USA
Associate Director of the MIT Media Laboratory, Maeda is also
Director of the Aesthetics & Computation Group (ACG). His mission
is to foster the growth of what he calls 'humanist technologists'
- people that are capable of articulating future culture through
informed understanding of the technologies they use. Maeda's book,
Maeda@Media, outlines the theoretical underpinnings of his work and
is a significant contribution to the understanding of creativity
in digital media.
http://maeda.www.media.mit.edu/people/maeda/
--
* Pelle Ehn, School of Arts and Communication, Malmö, Sweden
Pelle Ehn is a professor at the School of Arts and Communication at
Malmö University which is a melting pot for education and research
in art and technology, a 'digital Bauhaus' with an interdisciplinary
design orientation and a strong focus on information technology and
digital media. The major disciplines at the School are interaction
design and media studies. Research focuses on narrativity and
communication, space and virtuality and creative environments.
http://www.k3.mah.se/index_en.htm
--
* Gillian Crampton Smith, Interaction Design Institute Ivrea, Italy
Gillian Crampton Smith began work as a designer, first in book
publishing, then on the Sunday Times and Times Literary Supplement.
She joined St Martin's School of Art, London, in 1983 to set up a new
postgraduate course in graphic design and computers for practising
designers. In 1989 she moved to the Royal College of Art, London,
where she established the Computer Related Design Department, where
artists and designers apply their traditional skills to interactive
products and systems. In 2000 she became director of the Interaction
Design Institute in Ivrea, in northern Italy.
http://www.interaction-ivrea.it/
------------------------------------------------------------------------
Panel: Design Exhibition
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* Ben Fry, moderator, MIT Media Lab, USA
Benjamin Fry is a doctoral candidate at the MIT Media Laboratory.
His research focuses on methods of visualizing large amounts of
data from dynamic information sources. The work uses ideas from
distributed and adaptive systems to form organic representations that
react and respond to the input data. This work is currently directed
towards 'Genomic Cartography' which is a study into new methods to
represent the data found in the human genome. At MIT, he is a member
of the Aesthetics and Computation Group, led by John Maeda. Ben
received an undergraduate degree from the School of Design at Carnegie
Mellon University, with a major in Graphic Design and a minor in
Computer Science.
http://acg.media.mit.edu/people/fry/
------------------------------------------------------------------------
Panel: Student Design Competitions
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* S. Joy Mountford, IDbias, USA
Joy Mountford has been designing and managing interaction design
projects for over 20 years. Her experience encompasses innovative
and pioneering interface developments ranging from airplanes to PCs
to consumer electronics. She was at Interval Research Corporation
for five years leading a series of musical development projects.
Previously she was the creator and manager of the highly acclaimed
Human Interface Group at Apple Computer for nearly eight years. She
established the influential international graduate Interaction Design
competition in 1991 which brought teams of students together to design
future computer systems.
http://www.idbias.com/
------------------------------------------------------------------------
Panel: London Design Tour Preview
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* Nico Macdonald, Spy, UK
Nico Macdonald is a writer focusing on design, technology and
business. He co-programmed 'Designing the Internet' (London 1996),
which was the first major Internet design conference in Europe, and
in 2000 co-programmed 'Design for Usability' with Jakob Nielsen,
which was the largest Internet-focused design conference in Europe
to date. He convenes the AIGA Experience Design forum in London and
is currently writing 'What is Web Design?' for RotoVision.
http://www.spy.co.uk/
========================================================================
Contribute
------------------------------------------------------------------------
We invite you to submit contributions in a variety of forms.
DIS2002 invites contributions from designers and others with valuable
insights, including academics, researchers, practitioners or clients.
A distinguished, multi-disciplinary program committee will review
all submissions. It recognises the need for contributors to reflect
on their practice and present their learning in a structured and
accessible form. The conference builds on existing knowledge, rather
than starting from scratch.
If you feel that your work is innovative and should be shared, make
this the starting point for your submission. All submissions should
provide insights into the research, practice and evaluation of
interactive system design. We want DIS to reflect the broad range of
product areas where people encounter interactive systems (from mobile
phones and interactive TV to wearable computers and the Web) and the
processes involved in their design.
------------------------------------------------------------------------
How to submit
------------------------------------------------------------------------
1. Check if your planned submission fits one of the topic areas
Design projects and design rationale (case studies) Inventing
the future, inspiration, perspiration and innovation
-- Art, design, engineering
-- Tomorrow's interactive systems: better or just different?
-- Generalising the experience - towards theories of design
-- Designing interactions between people with computer
intermediaries
-- Designing interactions with organisations
-- Cultural techniques and interventions
-- Improving the capability of organisations to design well
-- Design in interdisciplinary situations
-- Methods and tools for exploring the solution space
-- Specifying and evaluating interaction quality - from usability
to the aesthetic
-- Concepts of quality - how do we know when we have succeeded?
------------------------------------------------------------------------
2. Prepare your submission
We encourage a broad range of submissions varying from design
exhibits to academic research papers. Accepted submissions form
the core of the main conference on 26, 27, 28 June and will appear
in the conference publication.
Submissions to be included in the book should be from 6 to 12 A4
(210mm x 297mm) pages in length. A standard DIS conference format
template is provided as a starting point:
http://www.acm.org/sigs/sigchi/chipubform/cpf.doc
[Word document, file size: 40kb]
However authors are encouraged to deviate from this and to use the
form and structure of the submission to improve the presentation of
their material - for example by the use of extensive graphics or
typography to emphasise the main messages of the submission. Design
constraints are included in the conference format template and
guidelines, and these along with example submissions will be
available from here by 9 November. People wishing to contribute
primarily to the design exhibit should still submit a short
(2-4 page) description of their exhibit for inclusion in the
conference publication. In addition, digital material that reflects
the exhibit (such as interactive media, CD-ROMs, Web sites, and
videos) may also be submitted to support the review process.
Submission of additional electronic media is optional for authors
of academic style papers.
------------------------------------------------------------------------
3. Prepare a submission cover page
The submission cover page provides a one-page summary of your
paper, exhibit or design case submission and will be used to help
assign your submissions to the appropriate reviewers. The purpose
is to provide an equal starting point these kinds of submission.
It can be used to explain issues or reflections that might
interrupt the style of a design presentation. Equally, it can be
used to convey beliefs or aesthetic judgements that might not fit
in more traditional papers. You should adapt it to best communicate
your work. Your submission cover page will also be reproduced in
the conference publication, in a standard form, or in the way that
you choose to adapt it (see note in the document).
http://www.sigchi.org/DIS2002/resources/SubmissionCover.doc
[Word document, file size: 60kb]
The submission cover page asks for primary contact person for
the submission (including name, affiliation, address, phone number,
fax number, and email address), and asks you to describe your
project under the following headings:
-- Context:
The organisational setting, target audience and process of
understanding their needs, the skills, methods and technologies
used, sources of influence and inspiration for the work.
-- Process:
Product functionality, the aesthetic values manifested,
reflections on the process, and the generalisable lessons
learned.
-- Evaluation:
How the success of your project was evaluated, what were
the quality criteria and how were they met, what were the
socio-cultural implications, why was this project a success,
or if not a success what makes it interesting?
-- Presentation:
Indicate whether, if your submission is accepted, you would
you like to present at the conference, show your work as an
interactive exhibit or poster, or both.
You may submit the completed Word document, but we encourage you
to use your own one-page design, using the same headings, and
submit it as a PDF with embedded fonts. (This will allow us to
reproduce it as a facsimile in the conference publication. If you
submit the cover page 'as is' your cover page will be presented in
a standard publication format.)
------------------------------------------------------------------------
4. Send your submission
Email your submission and submission cover page to the appropriate
person with the subject line 'DIS2002 Submission'.
Papers, Design Cases, Exhibits : Wendy Mackay
[log in to unmask]
Tutorials, Master Classes & Workshops : Ian McClelland
[log in to unmask]
Post-Graduate Symposium : Allan MacLean
[log in to unmask]
You will be contacted if your submission cannot be opened and
reviewed for any reason.
Electronic submissions to accompany exhibition proposals should
not require special hardware or software. The file format of
your illustration may be a sequence of JPG images, a digital
video (MPEG-1 or QuickTime formats only), or a prototype in a
cross-platform format (eg: Shockwave, Flash, QuickTime, HTML).
------------------------------------------------------------------------
Other submissions
------------------------------------------------------------------------
We also invite submissions for Tutorials, Workshops, Master Classes
and Post-Graduate Symposium that will take place on Tuesday 25 June.
The purpose is to provide participants with a forum for improving
their knowledge in specific areas that correspond with one or other
of the issues addressed by the conference. Your submission should make
clear how your chosen topic relates to the issues identified above.
--
* Tutorial, Workshop and Master-Class proposals should state the
objective of the session and:
-- outline how the session will be organised
-- elaborate on the subject matter to be addressed
-- identify the convener(s) and briefly describe their background(s)
and credentials in relation to the subject addressed
-- outline the target audience in terms of their professional
backgrounds.
--
* Tutorials
Tutorials are sessions led by tutors that aim at raising the
knowledge of participants. Tutorials can be one day or half day
sessions. A Tutorial proposal should state the objective of the
session and describe what participants should expect to learn from
attendance.
--
* Workshops
Workshops are sessions led by the convener(s) that aim to
collectively discuss a particular issue related to the conference
and of interest to the workshop participants. It is expected that
the results will be reported at a later date to the wider community.
Workshop participants will be selected by the convener(s) based on
position papers that candidates submit to the workshop convener(s).
--
* Master Classes
Master Classes are sessions led by recognised leaders in the
field that aim to improve the knowledge of participants in a very
particular way. The topic chosen must be related to the conference
and of interest to the participants. Master Class participants
will be selected by the convener(s) based on position papers that
candidates submit to the convener(s).
--
* Post-Graduate Symposium
Submissions are invited from students currently studying for a
Post-Graduate research degree in a relevant subject. The purpose
of the Symposium is that students learn from each other and begin
to form a community with a variety of perspectives on the design
of interactive systems.
A symposium proposal should:
-- Identify the institute and the academic department where you
are registered
-- Outline the subject and objectives of your thesis
-- Identify the key points to be discussed within the Symposium
-- Outline what you would like to achieve by participating in
the Symposium
------------------------------------------------------------------------
Submission deadlines
------------------------------------------------------------------------
* Receipt
Papers, Exhibits & Design Cases:
7 December, 2001
Tutorials, Master Classes, Workshops &
Post-Graduate Symposium proposals:
31 January, 2002
--
* Notification to contributors
Papers and Exhibits:
8 February, 2002
--
* Other submissions:
1 March, 2002
Final versions:
29 March, 2002
========================================================================
Contacts
------------------------------------------------------------------------
For general inquiries please contact one of the co-chairs:
------------------------------------------------------------------------
Co-chairs: : Alistair Sutcliffe
[log in to unmask]
: Bill Verplank
[log in to unmask]
------------------------------------------------------------------------
Please send your submissions to the following people (details below)
------------------------------------------------------------------------
Papers, Design Cases, Exhibits : Wendy Mackay
[log in to unmask]
Tutorials, Master Classes & Workshops : Ian McClelland
[log in to unmask]
Post-Graduate Symposium : Allan MacLean
[log in to unmask]
These are also the people to contact if you have queries about the
form or content of your submission.
Full contact details are given below.
------------------------------------------------------------------------
General enquiries
------------------------------------------------------------------------
Alistair Sutcliffe,
UMIST
T: +44 (0)161 200 3315
F: +44 (0)161 200 3324
[log in to unmask]
Bill Verplank
Stanford University
T: +1 (650) 723 4971 x309
[log in to unmask]
------------------------------------------------------------------------
Papers, Design Cases and Exhibits
------------------------------------------------------------------------
Wendy Mackay
I.N.R.I.A.
Domaine de Voluceau -
Rocquencourt, B.P. 105
78153 Le Chesnay Cedex
France
T: +33 (1) 39 63 59 12
F: +33 (1) 39 63 58 92
[log in to unmask]
Please note, when making your submission send a confirmatory email
to Wendy Mackay.
For additional support in preparing your submission you can also
contact:
--
* Design Cases
Bill Gaver
Royal College of Art
T: +44 (0)20 7590 4296
[log in to unmask]
--
* Exhibits
Jonathan Arnowitz
Nuon Valley
T: +31 (0)6 27 024510
F: +31 (0)6 27 024510
[log in to unmask]
------------------------------------------------------------------------
Tutorials, Master Classes and Workshops
------------------------------------------------------------------------
Ian McClelland
Philips Consumer Electronics
PDSL Labs, SFJ 4.70
PO Box 80002
5600 JB Eindhoven
The Netherlands
T: +31 (0)40 27 38665
F: +31 (0)40 27 36027
[log in to unmask]
------------------------------------------------------------------------
Post-Graduate Symposium
------------------------------------------------------------------------
Allan MacLean
Xerox Research Centre Europe
61 Regent Street
Cambridge
CB2 1AB
United Kingdom
T: +44 (0)1233 431 517
[log in to unmask]
========================================================================
Organisers
------------------------------------------------------------------------
* Co-chairs
Alistair Sutcliffe, UMIST
Bill Verplank, Stanford University
--
* Technical Program Co-chairs
Wendy Mackay, I.N.R.I.A
Jonathan Arnowitz, Nuon Valley
William Gaver, Royal College of Art
--
* Workshops, Tutorials and Master Classes
Ian McClelland, Philips Consumer Electronics
--
* Post-Graduate Symposium
Allan MacLean, Xerox Research Centre Europe
--
* Publicity, Web and Print Editor
Nico Macdonald, Writer, London
--
* Treasurer
John Karat, IBM T.J. Watson Research Center
------------------------------------------------------------------------
Program Committee
------------------------------------------------------------------------
Terry Swack : Office of Terry Swack
James Wynn : ITVR
Elizabeth Dykstra-Erickson : Generic Media
Ian Worley : Inspired Technologies Ltd.
Nathan Shedroff :
Peter Merholz : Adaptive Path Consulting
Patrick Jordan : Contemporary Trends Institute
Lauralee Alben : Alben Design
Chris Pacione : BodyMedia
Gitta Salomon : Swim Interaction Design Studio
Helen Le Voi : Scient
Daniel Boyarski : Carnegie Mellon University
Jodi Forlizzi : Carnegie Mellon University
Grace Colby :
Karen Mahony : Xymbio
Darryl Feldman : Sapient
Challis Hodge :
Gong Szeto : Form and Content
Louis Rosenfeld : Argus Center for Information Architecture
Nick Durrant : FutureBrand
Sally Beardsley : Sally Beardsley Design
Ian Curson : Oyster Partners
Austin Henderson : Rivendel Consulting & Design, Inc.
Wendy Kellogg : IBM Research
Gilbert Cockton : University of Sunderland
Rachel Bellamy : IBM T.J. Watson Research Center
Eric Bergman : Sun Microsystems
Susanne Boedker : University of Aarhus
John M. Carroll : Virginia Polytechnic
Boris de Ruyter : Philips Research, NL
Ernest Edmonds : Loughborough University
Berry Eggen : Philips Research, NL
Thomas Erickson : IBM T.J. Watson Research Center
Gerhard Fischer : University of Colorado
Benjamin Fry : MIT Media Lab
Paul Gough : Philips Research, UK
Matt Jones : BBC News Online
Panu Korhonen : Nokia Research Center
Jacquelyn Martino : MIT
Michael Muller : Lotus Research
Gary Olson : University of Michigan
Mary Beth : Rosson - Virginia Polytechnic
Tara Smith : HFE Solutions
Ulrike Spierling : ZGDV, Digital Storytelling
Lisa Strausfeld : Information Art
Gerrit van der Veer : Vrije Universiteit
Jared Braiterman :
========================================================================
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Designing Interactive Systems 2002:
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