Hello,
I am carrying out an investigation, commissioned by a UK funding body, into the use of gaming consoles in learning and research scenarios, especially in the education sector. By gaming consoles I refer to both monitor or TV based systems such as the (Sega) Dreamcast and (Sony) Playstation2, and mobile gaming-oriented devices such as the (Nintendo) Game Boy Advance.
The scope of the investigation includes:
- the use of the online facilities of current generation gaming consoles in order to access network (and Internet) based services and materials
- the use of consoles as learning-oriented communication devices
- the use of consoles to exchange research or teaching information and materials
If your educational institution, unit, department or course is carrying out one of the above, or is planning/thinking about doing so, then I would be very interested in hearing about it.
Sincerely,
John Kirriemuir, Ceangal
http://www.ceangal.com/
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