JiscMail Logo
Email discussion lists for the UK Education and Research communities

Help for NEW-MEDIA-CURATING Archives


NEW-MEDIA-CURATING Archives

NEW-MEDIA-CURATING Archives


NEW-MEDIA-CURATING@JISCMAIL.AC.UK


View:

Message:

[

First

|

Previous

|

Next

|

Last

]

By Topic:

[

First

|

Previous

|

Next

|

Last

]

By Author:

[

First

|

Previous

|

Next

|

Last

]

Font:

Proportional Font

LISTSERV Archives

LISTSERV Archives

NEW-MEDIA-CURATING Home

NEW-MEDIA-CURATING Home

NEW-MEDIA-CURATING  2001

NEW-MEDIA-CURATING 2001

Options

Subscribe or Unsubscribe

Subscribe or Unsubscribe

Log In

Log In

Get Password

Get Password

Subject:

Interactive Screen - BNMI July 2001- Narrative and Interaction

From:

Mathew Kabatoff <[log in to unmask]>

Reply-To:

Curating digital art - www.newmedia.sunderland.ac.uk/crumb/

Date:

Wed, 1 Aug 2001 18:15:33 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (132 lines)

Interactive Screen –marginal report-

This is a marginal report of the current annual conference at the Banff New
Media Institute called “Interactive Screen” that has attempted to address a
wide range of topics such a production, distribution and reception of
both ‘heavy’ and ‘light’ interactive media (interactive film, SMS
messaging, educational software). This report is marginal because I have
not been able to attend all of the sessions in the conference but will do
my best to connect the dots in terms of what I have seen and hear thus far.

The content of this conference took me a bit by surprise as it was
indicated right from the introductions that the majority of the presenters
were working in film or video, doing things such as pursuing interactive
narrative and shooting documentaries that blended fiction with real life.
This was intriguing because the discourse seemed to be located in 1995, pre-
net or net-condition, and had leapfrogged the past five years of an
internet art discourse that effectively produced and supported works that
were conceptually rich and took up limited band-width. The discourse of
interactivity, with narrative as its priori, seemed to have taken back seat
to the possibilities of the internet, and was only partially carried
through the adolescent street cred of video games was in some ways back,
and of course changed. The tools of narrative production had been made more
available to independent producers and high quality film and animated
images were made increasingly more malleable. This “return of the
repressed” in terms of narrative interaction seemed to maintain key
concerns that, (at least with the projects I saw) go hand in glove with the
construction of literary, cinematic or gaming narrative: that being the
concern with emotional engagement (albeit tragedy, humour, or estrangement)
and the production of an interface that the user is able to navigate
through and keep interest in.

Although each presentation was short (restricted to 15-20min) I would like
to cover three projects that I feel take substantial swipes to compel
conceptually and emotionally. The first being the projects and theory
presented by Matt Locke that use SMS technology that have been facilitated
through test.org.uk and The Media Centre, in the UK. Matt presented several
text-messaging projects each with similar conceptual frameworks that either
received or delivered content from users. A project that sent out content,
gathered phone numbers from participants who were aware that they were part
of an art project and were to receive messages that they were to perform.
The performances were based on prompts, dares and instructions that ranged
from the specific to the abstract which users were to act out as soon as
they received the message. Matt contextualized this practice by playing off
of a term by Hakim Bey, called TIZ (temporary intimate zones) that
disrupted the notion of position and location, in favor of place as content
receivers could essentially be in any place upon reception. The situation
creates a context that lends itself to relative models of interaction,
feedback, and interaction as architectural and behavioral characteristics
of when and where a user will receive interaction is considered.

The second project was a prototype for an immersive video called “Lamb
Hotel” by British artist Cath Le Couteur who wrote a black comedy that
placed four characters within four hotel rooms where a fire was to break
out, and one was to die. Once participating with the video, users would
only be able to see a total of 10minutes worth of film (out of a total of
40min) that would be based on their navigational patterns in the hotel.
Users would be given cues as to where and when to move that would be both
visual (graphic cues such as buttons text, areas of interest in the film)
and sonic, through the figuring of the cuts and movement of the user in
response to the sound effects and track. Although the prototype was
presented both in single cell and dual cell, the resulting production will
most likely appear in a single cell, single channel format. The narratives
(I only remember three of the four) were comprised of: a young house keeper
who speaks on a Mobile and dumps toxics on the floor; a young theatre
director and his x-childstar mother who argue as they are about to leave to
the opening of the directors new play; and a couple who accuse each other
of infidelity in order to improve their sex life.

The third presentation was by David Miller, a media producer from LA, who
had a set of production tools which he allowed a group of “kids” to use for
the quick and dirty production of videos…and essentially their lives. The
kids would work in teams and would film daily activities such as
skateboarding, bmx biking, slamming ones face into the concrete, that would
be sent to a server in real time and edited almost as fast, then glued
together with their favorite song of that moment. What was amazing about
this production, was not necessarily its content or the sensation of seeing
young teens mame themselves on metal bars and concrete curbs (I used to do
all this stuff when I was a kid!!) but the amount that they produced in the
time they had. Essentially they would make a 24min episode in one day that
was of relatively high quality in terms of editing and impact. The project
sponsored by Miller then provides an interesting context of production of
ones reality that is based ever so slightly on a heightened sense of that
reality, only the highlights with a sound track. And provides a place where
these kids can further interact with each other and develop their own
visual language.

What I think each of these projects lend to the consideration of
interactive media, interactive screens and interactive narrative is that
each engage with, to use an old term, tragedy or the movement towards
tragedy. This concept becomes important through the exchange that occurs
into and out of fiction into a landscape that is either documentary located
within an unknown urban place, or back into fiction where the viewer makes
decisions that are based on their own intuitions arising from their daily
practice and life. With the projects Matt presented a possibility for
interruption and possibly rupture occurs as messages are read on signs or
intervene in the form of a text message with the daily routine of the
content consumer. The interactive quality of “Lamb Hotel” drives the user
towards an undefined yet tragic result that is written cleverly enough that
it connects emotionally with the user outside of the frame. And finally the
fictive cycle of the kids videos that moves into the documentary realm
through the sheer volume of production whereby these real life events which
are based on a particular activity that has its own media and production
system is disrupted by speed and spectacle. Maybe the each seem to me to
have some sort of connection, that in the end seems light, sort of
portable, that these experiences are somehow cause a break for me, whereby
something isn’t exactly connected to my eyes.

Some interesting points that come out of this short examination and the
context it is written that I have found are,

- the theoretical continuation of ideas found within theatre, film, and
drama, that have been in the video art world, the independent film world,
and the interactive new media world, but have not quite converged onto the
new and developing hybrid discourse that comprises that tenuous and supple
place of new media and art histories.
- the place of spectacle, belief, and/or the suspension of disbelief in
terms of viewership and/or
participation with a semi-fictive projects with the question of how then is
reality, fiction narrative and representation  reshaped.
- what are the ethics behind active intervention into daily lives that
either promote produce or cause media spectacle yet are still bound within
the condition of mediation implicit to technology and technologies of the
self.
- What role or consequences does this have on curation in terms negotiating
and supporting another area of hybrid production that does not rest still
like documentary photography, does not exist as the index of conceptual art
and does not provide passive viewership such as that found within film and
video installation.


mk

Top of Message | Previous Page | Permalink

JiscMail Tools


RSS Feeds and Sharing


Advanced Options


Archives

April 2024
March 2024
February 2024
January 2024
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
2006
2005
2004
2003
2002
2001


JiscMail is a Jisc service.

View our service policies at https://www.jiscmail.ac.uk/policyandsecurity/ and Jisc's privacy policy at https://www.jisc.ac.uk/website/privacy-notice

For help and support help@jisc.ac.uk

Secured by F-Secure Anti-Virus CataList Email List Search Powered by the LISTSERV Email List Manager