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Subject:

[CSL]: Event-Scene 95: Site Unseen -- Seeing, Mapping, Communica ting

From:

John Armitage <[log in to unmask]>

Reply-To:

The Cyber-Society-Live mailing list is a moderated discussion list for those interested <[log in to unmask]>

Date:

Fri, 2 Feb 2001 12:41:48 -0000

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text/plain

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text/plain (540 lines)

From: CTHEORY Editor [mailto:[log in to unmask]]
Sent: Thursday, February 01, 2001 3:45 PM
To: ctheory
Subject: Event-Scene 95: Site Unseen -- Seeing, Mapping, Communicating


 ____________________________________________________________________
 CTHEORY THEORY, TECHNOLOGY AND CULTURE VOL 24, NO 1-2

 Event-Scene 95  01-02-01  Editors: Arthur and Marilouise Kroker
 ____________________________________________________________________

 Site Unseen -- Seeing, Mapping, Communicating.
 ==============================================
 ~David Cox~


 Demographs
 ----------
 Property has eyes. As John Berger in _Ways of Seeing_ argued to see
 is to own, and conversely to own is to be able to see. Underscoring
 the particular privilege of the Renaissance man was always to be
 afforded the right to lay a claim to his own individual, private and
 unique point of view; to have a constant personal vanishing point.
  This Enlightenment legacy is still essentially the guiding principle
 behind economic rationalism, the idea that society is not the basis
 for human shared experience. Rather people are imagined and
 encouraged to view themselves as sovereign, discreet economic units.
 Advertising, urban planning and the nexus between the mainstream
 media and everyday life underscores the perpetually reinforced notion
 that the basic defining aspect of people is their personal purchasing
 power; consumption.

 The notion that society can be broken down into socio-economic
 "demographics" -- literally 'people-pictures' reflects the idea that
 audiences are not pre-existent, but rather like maps, made.
 Popularized in the late 1960s, the process of making TV shows for
 assumed demographic sectors of society marked the rise in the
 importance of the advertisers in the development of popular culture.
 Executives were concerned to map and chart and infer the overall
 nature of their audiences as part of market research for advertisers.

 Try to See it My Way - Subliminals
 ----------------------------------
 Pierro De La Francesca, the famed Renaissance painter and architect
 built arcane secrets into his pictures. Trained in the then very new
 technique of perspective painting, Pierro integrated systems of
 Euclidean geometry into the formal composition of his paintings. He
 even included 'secret' messages into the subject matter, such as five
 sided pentangles and so on which to those in the know at the time
 related to the presumed relationship between man, God and the
 universe. In some pictures, only recently developed techniques have
 enabled scholars to unlock some of the secret messages embedded in
 his paintings. The pictures were ciphers -- cryptograms which
 referred back to the social conditions under which they were made in
 order to flatter those who could identify those codes. These
 conventions were considered part of what it meant to be an educated
 Renaissance artisan.

 The cryptographic geometric and perspectival cosmologies integrated
 into his work and that of others around the same time -- Leonardo Da
 Vinci, and Giotto were those of high levels of mathematical
 abstraction, themselves at the time 'redeemed' from Greek antiquity.
 Using a system which would today be called 'ray tracing' and which
 would be done using 3D graphics software, Pierro was able to
 calculate the appearance of objects in 3D space by numerically
 transposing positions of say parts of a human head tilted at an
 angle. The extraordinary feat was to be able to mathematically
 conceptualize the body as a fluid dynamic system whose spatial and
 positional appearance on the canvas could be represented by numbers.
 The numbers then could be used, quite separate from their real life
 referent to calculate the appearance of the same subject from any
 angle.

 Just as computers now are used as much as cameras to deliver moving
 pictures to our screens, the common conceptual link between the two
 technologies is that of the abstract 'plane' upon which the
 perspectival image is imagined to fall upon. One of Pierro's most
 famous images is that of a tilted head; a detail from his painting
 ~The Flagellation~. The position of the head was one of many he could
 have settled on when he painted the picture, the subject of the
 picture was not present when it was painted. Rather the image of the
 subject had been abstractly transposed numerically by Pierro first
 into his memory, then onto paper and from paper onto canvas. A
 computer graphics artist can choose to show a 3D model of a dinosaur
 or space ship from any angle and because the computer 3D graphics
 rely on the centrality of the perspectival view of the universe, any
 graphic can be made to co-habit the perspectival domain of
 photography.

 What seldom gets examined or analyzed as much as it could in
 contemporary popular culture is the legitimacy of that perspectival
 interpretation of reality. The Enlightenment and its giddy claims to
 the sole 'take' on the human condition are reinforced with every
 computer generated urban planning layout, every blockbuster movie --
 particularly those with elaborate computer graphics and most other
 representations which seek to privilege the individual as a
 sovereign, isolated subject.

 Encasement Wish
 ---------------
 The myth of the encased fighter pilot, the completely technologically
 mediated man was the famous subject of the Roland Barthes
 "Mythologies" essay "The Jet Man". Barthes could easily have been
 writing about the hardcore aircraft fighter simulator freak, or the
 racing car simulation videogame enthiusiast. The often physically
 restrained VR encumbered shackled to his scuba like equipment
 resembles closely the look and feel of many S&M gear on sale in
 leather sex fetish shops the world over. The very British sexual
 thrill known as "encasement wish" finds expression in much of the
 language and apparel of virtual reality, and immersion fantasies of
 all kinds. A bit of BBC folklore has it that the men whose job it was
 to operate the Dalek robot machines in the "Dr Who" show were often
 reluctant to get out of their dalek outfits, so closely had they
 identified with the role...!

 If Looks Could Kill
 -------------------
 This insistence upon the film plane as evidence of events passed,
 found chilling expression in the 1990 Gulf War--the 'Nintendo War'
 where 'the eye of the bomb' televised its trajectory to the world.
 The crossing line here showed that for US foreign policy as well as
 domestic that the gamble of the Gulf War for Bush at least paid off;
 he was re-elected. As the bomb took the viewer with it into the side
 of the bunker, the fact of the bomb's technological/political
 trajectory was also carried across into political certainty on TV at
 home. No one could refute the meaning of that image, even if they had
 lost on its outcome. It spelled its message out loud and clear. The
 United States had the technological might and means to dominate world
 economics. Things had not always had been so deliberately
 unequivocal.

 In the 1972 film ~Letter to Jane~ by Jean-Luc Godard and Jean Pierre
 Gorin the soundtrack's narrator deconstructs an image of Jane Fonda
 on a trip to North Vietnam cavorting with an 'enemy' artillery piece.
 During the Vietnam War images and sounds circulated freely from the
 war zone to the United States. The more images flowed the less
 meaning they seemed to convey.

 In ~Letter to Jane~ another image shows Fonda being talked to by a
 North Vietnamese official. Fonda's expression is serious, concerned.
 As the film's soundtrack's deadpan narrator explains, the movie star
 (Fonda) is in focus, but the Vietnamese army troops behind her in the
 picture are distant and blurry. The film goes on to explain that in
 reality the purpose and role of the United States in Vietnam is, like
 the image of the Vietnamese troops, blurred. In reality however the
 aims and objectives of the Vietnamese themselves the narration
 continues is quite clear, and so the way a picture appears serves to
 convey the opposite of its literal appearance.

 Sharp Cuts
 ----------
 Film montage emerged from a certain vantage point, a peculiarly 20th
 Century vantage point. The idea of disjointed clashing meanings was
 in common circulation in Europe in the early 20th Century. The
 political payload which accompanied the aesthetics of montage was
 powerful indeed. The photomontage images of John Heartfield in
 Germany in the 1920s were culture jams in the extreme. The
 proliferation of photographs in print publishing enabled political
 satire to find expression through the surgical cuts of scalpel on the
 photograph and to cut and paste and rework still images had its
 parallel in the development of film editing in Russia. The
 Eisenstienian technique was to make images clash up against each
 other and in colliding, give rise to combatant new images. This art
 of montage was the aesthetics of context migration. With film editing
 new meanings could be divined from the intersection where images
 collided in time. With photomontage the spatial field of the
 photograph itself rather was the terrain of a clash of opposites,
 where powerful hybrids of image with image could occur.

 Planes of Thought
 -----------------
 Linking these technologies was the idea that spaces could be
 traversed without effort, or that technology could mediate space.
 Photography and cinema have the aim of placing the viewer somewhere
 other than where they actually are -- transporting them in fact.
 Cinema and photography both employ spatial fields of view; the
 Euclidean geometric breakdown of space into geometric forms. Inside a
 camera, light falls on the film plane, is recorded photochemically,
 by means of a mechanical shutter. The technology of limits capture.
 Adjustments of physical limits to effect chemical processes

 Aircraft are similarly about the manipulation of forces, which in
 turn are therefore relatively simple to translate into code for the
 purposes of making a simulation. Variables like thrust, pitch, yaw,
 elevation, speed, flow represent the chaos of the movement of air
 over the wings, of the propeller through the air. Affording a view of
 the surroundings cartography mapping Empirebs make maps before
 invading. The British Empire's first step prior to setting up India
 as a giant cheap manufacturing and supply colony was to divide the
 country up into triangle shaped segments, the better to map it.
 Conceptual ownership longitude.

 Getting High: Space Race and LSD
 --------------------------------
 The Space Race and the Cold War represented the fusing of political
 and technological imperatives toward a unified Imperial assertion of
 Superpower supremacy. The quest for space took on a religious
 overtone in both the USA and the USSR; both elevated space
 exploration as the pinnacle expression of modernist progress; to
 boldly go and get "launch fever". It is no accident that Tom Wolfe
 should valorize the extremes of 1960s expansionism on both the left
 and right. _The Electric Kool Aid Acid Test_ is essentially the same
 quest as that pursued by those with _The Right Stuff_; Americans
 going the furthest, one way or the other. Trajectories of superpower
 aerospace were largely ground oriented; the relationship of earth
 based bureaucracy running smoothly contrasted with counter-cultural
 claims to anti-bureaucracy. In actuality the counter-culture was
 often highly organized and operated under the auspices of a similar
 technology worship -- drugs -- "better living through chemistry" and
 later of course the personal computer revolution.

 The central view predominated in the 1960s much as it had done since
 the Renaissance. The privileged point of view of the Medici-funded
 artist was paralleled 400 years later by the NASA or USSR backed
 astronaut. The prize brought back to civilization from the Space Race
 was that of the unique view the space photograph of the earth, the
 moon panorama taken from space suit or Lunar Module cockpit. Neil
 Armstrong as Michealangelo's David. Officialdom needs time and space
 measured, divided, controlled.

 Light Hackers
 -------------
 Photography -- Joseph Nicephore Niepce (creator of the first fixed
 photo) was something of a photochemistry hacker as an experimenter
 using cameras, chemicals and surfaces. Exposure to light and the
 chemical fixing of the camera obscura's image was the aim of the
 first photographers. The very first 'fixed' photo was of his own
 courtyard. Niepce needed to leave the camera somewhere where it could
 be left.

 Babbagea's *Difference Engine* (though it did not work) had already
 been built when the first fixed photo was made. Computers have long
 been closely linked to the conceptualisation of space -- Charles
 Babbage's famous unfinished prototype for a computer, the analytical
 engine developed in the 1830s was developed in response to a request
 from the British Government to generate better navigational charts
 for mercantile shipping. The Colossus computer developed in the UK to
 crack Nazi radio codes, found itself mainly decoding co-ordinate
 information of Atlantic submarine positions, and the like.

 The miniaturization of electronic components which resulted in the
 development by counterculture hippies in the mid 1970s of the
 personal computer, was itself the result of the need by the military
 industrial complex for small parts for use in missile navigation and
 space travel. Mapping, architecture and urban planning also play a
 large role in the development of video games, whose elaborate
 labyrinths of play and dynamics in turn find eerie expression in the
 layout and appearance of the contemporary themed shopping precincts
 of our major cities.

 Game Plans for Utopia
 ---------------------
 Strategy and games both require abstractions of space, and the
 dynamics, which take place within them. The Situationist
 International's project was that of reclaiming a rapidly modernizing
 Paris after its liberation in 1945 from the clutches of
 commercialization. Against sterile rationalist planning of inner city
 housing and retail areas they proposed radical alternative uses for
 cities, which emphasized a sense of free play, and which advocated a
 system of activities in art and architecture, film and writing which
 would ultimately render work and all forms of social control
 obsolete.

 The mediascape as we may call it now dominates the public
 imagination. The mediascape or spectacle is that set of vectors
 defined by mainstream broadcast television, electronic systems of
 retail and police enforcement, expansionist freeway construction
 regimes, centrally owned commercial print publishing advertising, and
 public relations organisations.

 In addition, to the S.I. a sister idea to the derive was the notion
 of ~detournment~ -- literally detourning -- signs, images, sounds,
 video, film. More contemporarily known as ~sampling~ and ~culture
 jamming~ -- detournment has enjoyed a solid place within contemporary
 art practice throughout the 20th Century.

 It is the dream of many to live in a world where work itself has been
 abolished. This simple desire flies in the face of a world where
 public space is replaced by the leased holding. Where our "future
 dreaming is a shopping scheme" to quote Johnny Rotten.

 Saucy Sorcery!
 --------------
 Early parlour toys dallied with sex and the licentious -- zoetropes
 and praxinoscopes and other visual tricks often were delivery
 mechanisms for lurid porn fantasies and devil images, rather like the
 proliferation of video recorders in the early 1980s. The boom in
 inititial VCR sales stemmed largely from the newly created ~home
 porn~ video market. The industrial revolution was starting to result
 in identifiable domestic scientific entertainment forms -- the home
 microscope ( a latter day home computer) offered ~views~ into other
 worlds -- the microscopic and the microphotographic. Microphotographs
 were tiny photos to be viewed through microscopes.

 These images are ghostly, even phantasmagoric. At the Sony Center in
 San Francsico recently, my wife and I were able to have a hologram
 made of us kissing. The image of us turning and kissing moves as one
 angles the card on which it is mounted from side to side under a
 light. To take the hologram, a video camera on a kind of four foot
 long conveyor belt scanned our faces over a period of five seconds as
 we kissed. The resultant frames were then processed in an adjacent
 lab, which converted the digital frames into the reflective white
 light hologram moving image the size of a large postage stamp. In a
 sense the technology of the space/time based arts like cinema and the
 space recording arts like photography have converged to enable moving
 holograms which record events, albeit short span ones, and to present
 those events in movie like images which can be seen in ordinary white
 light.

 C3 Command Control, Communication
 ---------------------------------
 Communications, military strategy, and the control of land and sky
 have always been intertwined. To this end the themes of secrecy and
 encryption have found expression in works whose message was often as
 hidden as explicit since the Renaissance. Then as now military power
 is synonymous with Imperial, national economic power. A recent TV
 documentary shown in Australia included an aboriginal woman's
 description of the Pine Gab base in northern Australia "It's the eyes
 of America" she said.

 Alan Turing and his team of encryption experts helped build the
 "Collossus" device in England during World War II as well as other
 computers to decrypt enigma encrypted nazi radio signals. These
 encrypted morse code messages usually were co-ordinates on maps of
 locations and maneuvers of such things as Luftwaffe bombing targets
 and directions for fleets of U-boats to torpedo merchant shipping.

 The Situationists often made use of guerrilla iconography in their
 artwork, the most famous of which is the "Naked City" image from the
 collage book by Asger Jorn and Guy Debord. In this image, curved
 arrows link cut up maps of Paris to indicate those regions considered
 the most amenable to play and liberty. These were described as
 'ambient unities'. The convention of the arrow on a map is, of
 course, strategic in origin. It shows the movement of artillery,
 personnel and so on -- the opening sequence of the early 1970s show
 set during WWII, "Dad's Army", parodied the direction of the arrows
 on a map of Europe.

 Guy Debord's work included, toward the end of his life in 1994, a
 board game whose surface was a grid, and the pieces of which, were
 markers. The aim of the game was to roll a dice and to occupy space.
 The iconography of the symbolic re-taking of cultural space was thus
 'detourned' from its origins in Imperialist wargame culture.

 War games play a main role in the mindset of those whose job it is to
 conceptualize a videogame's possible set of outcomes. RPGers or Role
 Playing Game writers are usually deeply conversant in the syntax and
 conventions of military strategy. The premise for them is often 'we
 are always at war', a state of affairs no doubt shared by many who
 view themselves in opposition to mainstream life in general.

 The 1990 Gulf war began not long after the finalization of the
 virtual mapping of the Persian Gulf region for use in the onboard
 memories of cruise missiles, pilotless, ~smart~ weapons which can
 find their targets within 5 meters over thousands of kilometers.

 The abstraction of space and land and the making of maps seem
 inseparable from attendant notions of ownership and domination. The
 twin gestures of both looking and seeing are about controlling the
 cartographically consolidated, abstracted space.

 The fact that the Internet was designed as the last lines of
 communication for besieged post-nuke war military brass is widely
 known. The network was a way of decentralizing control. The
 centralized nature of modern urbanism meant that if the Soviet Union
 were to nuke American cities, power would have to reside outside
 centralized locales of political and administrative institutions.
 Decentralization as a survival strategy found its way into the
 development of such innovations as Buckminster Fuller's geodesic
 dome. Embraced in the 1960s by both the counter-culture and the
 military, the famous geodesic dome was emblematic of, on the one hand
 the rationalist notion of maximizing efficiency with minimum
 resources, and, on the other "communal" self support, the efficiency
 of which was no less appealing.

 Designed to withstand the devastating effects of nuclear war, the
 truism goes that the Internet "interprets censorship as ~damage~ and
 re-routes around it". Imperviousness to commercial co-optation may
 prove somewhat more difficult. In the relatively early days of the
 Internet, the early 1990s, to get on-line required something of a
 knowledge of the Unix operating system. True to the tenets of Unix,
 if you were unable or unwilling to teach yourself the language, it
 was assumed you had little interest in learning about the systems
 upon which it was based.

 Gameplay -- the Abstraction of Engagement
 -----------------------------------------
 The various genres of games -- 'shoot-em--ups' which reward fast
 finger action, ~simulators~ which privilege the level of
 representational similarity to the real world system being simulated
 and role playing games all create for the player self--contained
 cosmologies. The level of resemblance to the 'real' world matters
 less than the level of engagement for the player. This level of
 engagement is known in the trade as gameplay, and is so abstract a
 concept that defining it is less understood as felt. The prime test
 of a game's gameplay is of course the popularity of the game in the
 marketplace as an addictive experience.

 The first web site I saw in 1992 was based at the same department and
 showed a 'virtual tour' of the corridors of that department. In those
 days most people understood the net as a primarily and uniquely
 public entity. Anything commercial at all was frowned upon as
 contrary to netiquette. To sell your CDs via email was considered
 inappropriate and to multiple send anonymous ads was considered so
 deeply offensive, that the sender was likely to have his or her
 'Spam' returned in spades, the attempt to crash the server of the
 spammer.

 If an imagined war-hungry Soviet Union were supposed to have been
 unable to overthrow the Internet's original purpose as a military
 communications channel, then supposedly years later the big
 corporations were expected not to have face the same type of
 restriction.

 There are those who entertain a rather cryptic notion that the
 Internet has grown to such a size that it is conceivable that it may
 have developed characteristics of a sentient entity. Indeed for even
 those who know little about the Internet, using it successfully for
 the first time must echo the feelings of those who picked up the
 phone receiver when that invention was new. This eerie sense of
 telepresence -- being somewhere without going there -- continues to
 define the themes of the techno underground movement. Dance clubs and
 dance tracks often refer to contact with outer space, with other
 dimensions.

 I met Erik Davis in San Francisco in 1999. He had just finished
 writing an article about pinball machines for _Wired_ magazine. We
 talked about the philosophy underpinning many of the developments in
 electromagnetic technologies over the past century. He appears in
 Craig Baldwin's latest film _Spectres of the Spectrum_ which in
 science fantasy form, dramatizes the overlap between the battle for
 control of the electromagnetic spectrum by corporate and government
 interest versus ordinary 'hacker' individuals. Nicola Tesla, the
 eccentric and superstitious inventor of radio control and alternating
 current power, and Philo T Farnsworth, the inventor of television,
 both met with an ill fate at the hands of the large organizations
 which essentially stole their ideas and left them with nothing.

 Davis' book _Techgnosis_ examines the inter--related themes of
 spiritualism and technology -- particularly that of electronics. The
 invisible energy source whose origins like in the magnetic nature of
 bodies in the universe resembles for many who have learned to benefit
 from it aspects of an imagined parallel dimension. In all of these
 types of inquiries, certain elements remain consistant. The seen and
 the unseen dance a complex waltz around those spaces where the body
 and the machine exchange faculties. The highly organised global
 systems of official entertainment has now joined that other age old
 official project, the command and control of earthly and outer space.
 With war as its natural fuel and starting point, the demands of
 commerce continue to shape what is seen, and what is left unseen. Our
 technological imperatives now stem directly from a kind of official
 curiosity whose manifestations can only increase in complexity, even
 if those same imperatives stem from the basest of human instincts --
 to dominate, to subjegate and to control.
 ____________________________________________________________________

 David Cox is a film maker and writer based in Brisbane, Australia.
 He currently lectures in digital screen production at Griffith
 University
 ____________________________________________________________________

 * CTHEORY is an international journal of theory, technology
 * and culture. Articles, interviews, and key book reviews
 * in contemporary discourse are published weekly as well as
 * theorisations of major "event-scenes" in the mediascape.
 *
 * Editors: Arthur and Marilouise Kroker
 *
 * Editorial Board: Jean Baudrillard (Paris), Bruce Sterling (Austin),
 * R.U. Sirius (San Francisco), Siegfried Zielinski (Koeln),
 * Stelarc (Melbourne), Richard Kadrey (San Francisco),
 * Timothy Murray (Ithaca/Cornell), Lynn Hershman Leeson
 * (San Francisco), Stephen Pfohl (Boston), Andrew Ross
 * (New York), David Cook (Toronto), William Leiss (Kingston),
 * Shannon Bell (Downsview/York), Gad Horowitz (Toronto),
 * Sharon Grace (San Francisco), Robert Adrian X (Vienna),
 * Deena Weinstein (Chicago), Michael Weinstein (Chicago),
 * Andrew Wernick (Peterborough).
 *
 * In Memory: Kathy Acker
 *
 * Editorial Correspondents: Ken Hollings (UK),
 * Maurice Charland (Canada) Steve Gibson (Victoria, B.C.).
 *
 * World Wide Web Editor: Carl Steadman

 ____________________________________________________________________
 To view CTHEORY online please visit:
 http://www.ctheory.com/

 To view CTHEORY MULTIMEDIA online please visit:
 http://ctheory.concordia.ca/
 ____________________________________________________________________

 * CTHEORY includes:
 *
 * 1. Electronic reviews of key books in contemporary theory.
 *
 * 2. Electronic articles on theory, technology and culture.
 *
 * 3. Event-scenes in politics, culture and the mediascape.
 *
 * 4. Interviews with significant theorists, artists, and writers.
 *
 * CTHEORY is sponsored by New World Perspectives and Concordia
 * University.
 *
 * For the academic year 2000/1, CTHEORY is sponsored
 * by the Department of Sociology, Boston College
 * (http://www.bc.edu/bc_org/avp/cas/soc/socdept.html)
 *
 * The editors wish to thank, in particular, Boston College's
 * Dr. Joseph Quinn, Dean, College of Arts and Science, Dr. John
 * Neuhauser, Academic Vice-President, and Dr. Stephen Pfohl,
 * Chairperson, Department of Sociology for their support.
 *
 * No commercial use of CTHEORY articles without permission.
 *
 * Mailing address: CTHEORY, Boston College, Department of Sociology,
 * 505 McGuinn Hall, Chestnut Hill, MA 02467.
 *
 * Full text and microform versions are available from UMI,
 * Ann Arbor, Michigan; and Canadian Periodical Index/Gale
 * Canada, Toronto.
 *
 * Indexed in: International Political Science Abstracts/
 * Documentation politique international; Sociological
 * Abstract Inc.; Advance Bibliography of Contents: Political
 * Science and Government; Canadian Periodical Index;
 * Film and Literature Index.
 ____________________________________________________________________

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list made up of people who are interested in the interdisciplinary academic
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