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Subject:

[CSL]: Article 101- The Microsound Scene

From:

John Armitage <[log in to unmask]>

Reply-To:

The Cyber-Society-Live mailing list is a moderated discussion list for those interested <[log in to unmask]>

Date:

Wed, 5 Dec 2001 08:16:00 -0000

Content-Type:

text/plain

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From: CTHEORY EDITORS [mailto:[log in to unmask]] Sent: Tuesday, December 04, 2001 6:21 PM
To: [log in to unmask]
Subject: Article 101- The Microsound Scene



  _____________________________________________________________________
CTHEORY          THEORY, TECHNOLOGY AND CULTURE          VOL 24, NO 3
        *** Visit CTHEORY Online:  http://www.ctheory.net ***

  Article 101   12/04/01          Editors: Arthur and Marilouise Kroker
  _____________________________________________________________________



  THE MICROSOUND SCENE
  An Interview with Kim Cascone
  =============================


  ~Jeremy Turner~


  Kim Cascone received his formal training in electronic music at the
  Berklee College of Music in the early 1970's, and in 1976 continued
  his studies with Dana McCurdy at the New School in New York City. In
  the 1980's, after moving to San Francisco and gaining experience as
  an audio technician, Cascone worked with David Lynch as Assistant
  Music Editor on both ~Twin Peaks~ and ~Wild at Heart~.
  He has worked for Thomas Dolby's company Headspace and as Director of
  Content for Staccato Systems. Since 1980, Kim has released more than
  15 albums of electronic music and has worked/performed with Keith
  Rehberg, Oval, Scanner, Carsten Nicolai, Doug Aitken, and David Toop
  among others. Cascone was one of the co-founders of the microsound
  list (http://www.microsound.org) and writes for ~Computer Music
  Journal~ and ~Artbyte Magazine~.

  For a look at Cascone's talk and performance at the Tate Modern go
  to: http://www.tate.org.uk/modern/programmes/webcasting/deleuze.htm

  For more articles and interviews on electronic music, visit:
  www.ctheory.net
  ---------------------------------------------------------------------

  CTHEORY: You have mentioned before that the problem with some
  realtime performances of laptops is that the result(s) can be easily
  dismissed by the listening public as "spacebar music". Do you feel
  that performing your own compositions from your laptop is a
  sufficient way to engage a concert audience?


  KIM CASCONE: I am currently writing an article for Mille Plateaux
  about how the laptop computer has become a focal point for some of
  the issues surrounding "performance" in electronic music today. There
  are several historical forces at work here that need to be considered
  while addressing the problem of "laptop music":

       1) The role of the individual in the performance of
          electronic music.
       2) The migration of electronic music to pop culture.
       3) Acousmatic music presentation in academic music culture
          and...
       4) The expectations of an audience in various cultural
          settings.

  All of these forces are currently intersecting at one point and most
  people are unable to view these various forces with equal clarity.
  The resulting difficulty most people have with laptop performance is
  exacerbated by the fact that most people today arrive at electronic
  music through the cultural framework (and hence expectations) of pop
  culture...and even within the cultural framework of 20th century
  music there are people who still cling to the notion that music
  performance needs to carry a visual counterpart (I call this
  "gestural theater") to the actual music being produced...as if the
  music is made more rich or meaningful through the gestures of a
  performer...people can't let go of needing to verify causality in a
  musical setting.

  I find it odd that people don't demand the same proof of causality
  from a piece of visual art but some of this has to do with the
  difference between temporal and spatial arts. We demand to see proof
  of causality when a piece is being performed realtime. We need proof
  that the work is not just a temporal displacement; i.e. playback of a
  stored "performance". I find this distrust and suspicion tied
  directly to the distrust of technology in general.

  My view is that the laptop acts as a direct connection to the mind of
  a composer and bypasses most of the apparatus that has been put into
  place by pop culture over the past 100 years. Hence, many ideas can
  now be expressed which previously couldn't be because of the highly
  developed motor skills required to play a musical instrument...

  Besides, the fact is that there is very little difference between the
  construction of a synthesizer/sampler and a laptop computer...they
  both share I/O, CPU, some sort of storage, and a display for UI. It
  just happens that one is packaged like a computer and the other like
  a keyboard (usually)...


  CTHEORY: In past interviews, I discussed the possible aesthetic
  homogenization of software driven music composition due to the
  proliferation, saturation and possible dependence of plug-in
  templates. Upon hearing your recent work (on your square CDs), I was
  able to detect exactly which kinds of plug-ins you were using and
  that started to take precedence over your compositional processes.
  Admittedly, I am also a composer who has trained himself to pay close
  attention to the diverse array of available compositional processes
  and techniques and so my ear would be tuned to these sorts of
  textures and forms but even those who are not actively composing
  music or listening to sounds deeply have still been able to notice
  the similarities in the bulk of electronic music being produced
  today. What do you think is the best way to compose new works where
  the processes are more concealed? Or, do you feel that it is best
  when these processes are transparent? Would you agree that your forms
  are meant to mirror Clement Greenberg's idea that all media should be
  discrete and transparent? Is your recent work aspiring to be true to
  its sonic materials?


  KIM CASCONE: I came up with the following quote for an article I
  wrote for Computer Music Journal:

  "The medium is no longer the message, the tool has become the
  message".

  I think that this is an unavoidable situation given the reliance on
  digital audio tools for creating electronic music but it is no
  different than musicians being able to hear a Yamaha DX-7, Korg M-1
  or an Arp 2600 on a recording except now they can hear plug-ins.
  Being aware of the tools used in a work of art is nothing new. I used
  to hang out with fine arts and film students who could trainspot a
  particular type of brush, medium or camera lens used in a work. The
  pressure to create sounds that have never been heard before and/or
  whose origins are undetectable reeks of a modernist notion of
  "originality". Originality is no longer a relevant aesthetic
  problem...we abandoned that idea a long time ago. I like the fact
  that tools have become part of the message...it can create very
  complex surfaces upon which to work.


  CTHEORY: Your work although densely textured, still seems to present
  multiples of the same family of timbres as if we are listening to
  many mutations on the same theme simultaneously or hearing different
  angles of the same shard. In a rather baroque way, your work seems to
  evoke the fugue-machines of Iannis Xenakis. I am also reminded of
  Hugh Le Caine's "Dripsody" where he does endless variations on one
  drip or John Oswald's manipulations of bell tones. You recently
  mentioned that you were hoping that future directions would
  eventually abandon minimalism. Do you see your recent approach as
  abandoning minimalism with regards to source timbre as well as
  structural variation? I am not suggesting the serialization of
  timbres but such ideas would lead to an increasingly maximal approach
  towards composition.


  KIM CASCONE: I have always felt that the term minimalism when applied
  to music has been misused. It is difficult to create a work which is
  emptied of content and refers to itself. All artwork references
  external reality in some way but that might be a different discussion
  altogether but yes, I find minimalism to be an aesthetic dead end. It
  carries less and less information with repetition and I am much more
  interested in density of information i.e. multiple channels of
  information all turned on at once while listeners position themselves
  within this field.

  The patch I constructed in Max enables me to control the amount of
  density via external MIDI controllers so I can create multiple spaces
  and port info back and forth between them by introducing new sounds
  and changing the overall context/mix. The minimalist sinewave/clicks
  and cuts/glitch movements are folding in on themselves because the
  work is too self-referential (in terms of genre) and it can't evolve
  in an entropic cultural environment...


  CTHEORY: What is your view on localizing and isolating sound objects?
  Or more importantly, what is your definition of a 'sound object'?
  Does it differ much from Pierre Schaeffer's "Objet Sonore"?


  KIM CASCONE: I am currently reading "Information Theory and Esthetic
  Perception" by Abraham Moles in which he discusses the concept of
  "sonic objects". I tend to think in terms of "sound grids" and "sound
  ornaments" and this informs much of the way I tend to work but all
  sound objects have a defined lifespan and I tend to submerge the idea
  of sound objects below the abstraction of layers, surfaces, and
  spaces. The objects I create are born and die within these spaces but
  all my objects are pre-defined.

  My compositional process has more to do with creating the space in
  which sound objects can co-exist and form relationships. Again, these
  spaces are very dense and this enables the listeners to position
  themselves within this space so they can participate in the
  production of meaning...


  CTHEORY: You have made a close connection between the aesthetic
  choices in your work and the philosophies of Deleuze. Are there any
  contemporary scientists, engineers or architects that are directly
  influencing the choices you make in your work?


  KIM CASCONE: Contemporary? I am not sure all my influences are living
  but here are some of them: Georg Cantor, NOX, Marcus Novack, Henri
  Bergson, Iannis Xenakis, Manfred Schroeder, Greg Egan, Marcel
  Duchamp...


  CTHEORY: Are you content with the technology you are currently using
  or do you have compositional ideas that would require some hardware
  or software that has not been invented yet? What kind of device or
  program do you envision?


  KIM CASCONE: I am very content with Max/MSP <www.cycling74.com> but
  would like to spend time learning SuperCollider in the future.


  CTHEORY: I have been reading the essay "Loving The Ghost In the
  Machine" by the Finnish scholar, Janne Vanhanen published in CTHEORY
  (Article 99, www.ctheory.net). As mentioned in this essay, he
  continues to ask the question first put forth by the German
  philosopher Wolfgang Welsch, about the dependence on the visual in
  our culture to communicate the other arts such as sound production.
  Like Welsch before him, Vanhanen wonders:

  "How to think of sound itself when the epistemological focus of our
  thinking and our concepts is located in a seeing subject?"

  In your particular context, you prefer to project visuals as a
  backdrop to your compositions when performing live. How integral are
  these projected images to your compositional output? When I saw
  Markus Popp from Oval perform at the Western Front Society in
  Vancouver last year, he gave a local artist permission to provide
  visuals for his concert without ever seeing the content of the
  imagery in advance^J It was as if he was not too concerned about the
  visual side to his audio presentation. Do you make your own visuals?


  KIM CASCONE: This is a very deep subject that touches on many
  contingent concepts: Acousmatic music and pop audiences, the lack of
  "gestural theater" in microsound, manipulating the expectations of an
  audience, etc.. But in my own work, I try to manage the stress of
  providing music created and performed on a laptop where the gestures
  are micro and read as "clerical" by most viewers.

  The expectation of gestural theater by pop audiences is great so I
  provide a visual world that complements the sound in the way it was
  produced (software failure, corruption, broken media, etc)... This
  gives people a place to focus since my job isn't to wean them off of
  pop gestures...the video doesn't supply gestural theater but does
  provide a portal where people can access other parts of the
  sound...the video was created by my wife who is a multimedia
  designer.

  ___________________________________________________________

  Jeremy Turner is instructing a new course on the "History of Digital
  Audio" at the Vancouver Community College in Vancouver, Canada.
  Turner is also a composer and inter-disciplinary artist. He is the
  co-founder of an international artist collective, 536
  (www.fivethreesix.com). He is currently composing site-specific
  lieder to be performed by Avatars in 3D OnLive environments.

************************************************************************************
Distributed through Cyber-Society-Live [CSL]: CSL is a moderated discussion
list made up of people who are interested in the interdisciplinary academic
study of Cyber Society in all its manifestations.To join the list please visit:
http://www.jiscmail.ac.uk/lists/cyber-society-live.html
*************************************************************************************

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