First of all, thanks to all for your quick responses, I wasn't hoping to
generate this much interest!
It is true that my original post was rather vague. What I need to do is be
able to specify a target to track/stare, and the character's eyes will
move accordingly with the appropriate delays, saccades and miniature
movements. The head does not need to be moved, nor do the eyelids.
I already have a working system that does this based in what I found in
Part I of "Movements of the Eyes" (Carpenter) and have obtained decent
results, but wanted to know if there are additional publications which
might be helpful. Also, I was wondering if any other research has been
conducted on this subject from a simulation or algorithmic standpoint
(perhaps in computer vision, virtual reality or other fields), in order to
validate my findings and perhaps determine what would be the contributions
of my work, if any.
Your numerous references and pointers were quite appreciated. I will make
sure to share my results with this list as soon as I can.
--
Eric Plante, M.Sc.
R & D phone: (514) 844-8448
Taarna Studios inc. fax: (514) 844-8844
305, de la Commune O. - Suite 100 Montreal (Quebec) H2Y 2E1
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