Apologies for cross-postings.
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Workshop on Computational Semiotics for New Media
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CALL FOR PARTICIPATION
When: 29, 30 June 2000
Where: University of Surrey (UK, approx. 1 hour from London)
New Media refers to computer-based media incorporating one
or more modalities, including digital video and audio, 2D
and 3D models and visualisation, still images and text.
Interaction may make use of conventional keyboard and screen
technology, or may include 3D visualization systems, haptics,
and other new interaction technologies. Media that make unique
use of the capabilities of digital systems are of particular
interest, such as interactive video, virtual realities/environments,
including computer games and interactive entertainment, hypertext,
and hypermedia.
Semiotics is the study of signs, symbols, and signification, and
hence is the study of how meaning is created. Computational semiotics
is here understood as the utilization and evaluation of semiotic
theories for the analysis, design, and development of new media
computing systems (comp. ling.). (An analogy for this is the role
of linguistic theories in computational linguistics.)
This workshop is concerned with the ways in which new media
systems encode and convey meaning to system users. The workshop
will explore the issue of meaning in new media systems, to work
towards common understandings of principles for encoding meaning
as a basis for system and production development and design, and
for the development of generic software models, tools and components.
Of particular interest are theories and techniques that have been
demonstrated or derived from implemented software systems and/or
new media productions, and that have clear applicability to the
development of new systems and productions.
Potential topics include, but need not be limited to:
- application of semiotic theories to new media
- system analysis and design principles, tools and techniques, software
architectures and technologies based upon generic semiotics or models
- models of genre, style and form (eg. film genres such as film noir,
romantic comedy, western, etc., computer game genres such as adventure,
simulation, RPG, etc.)
- principles for multi-modal design and interaction, cross-modal
relationships and metaphors
- narratology, including both linear and non-linear narrative form
within new media
- theories of agency in new media
- role of AI representation formalisms and techniques in new media, such
as scripts, conceptual graphs, learning algorithms and evolutionary
computing
Organisers:
Andrew Clarke (Kinonet Consultancy, UK)
Clive Fencott (University of Teeside, UK)
Craig Lindley (CSIRO/INS2, CWI, Australia/Netherlands)
Grethe Mitchell (University of Lincolnshire & Humberside, UK and Kinonet
Consultancy, UK)
Andrew Salway (Universty of Surrey, UK)
Interested researchers and new media producers are invited to send
position papers (together with supporting material) and proposals
for discussion topics.
Deadline for papers: 31 May 2000
Venue: The University of Surrey, Guildford, Surrey, UK (approx. 1hr
from London)
Notification of attendance deadline: 16 June 2000
Send papers to:
Craig Lindley
INS2
CWI
P.O. Box 94079
NL - 1090 GB Amsterdam
email: [log in to unmask]
phone: +31-20-592-4127
fax: +31-20-592-4199
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