Call for Papers:
3D Surface & Volume Texture
One Day BMVA Technical Meeting in association with the IEE/E4
at the British Institute of Radiology, London, UK on 1st November 2000
Image texture may result from variation in surface albedo (eg a
printed pattern on a flat surface) or variation in surface relief
(eg a uniformly coloured but embossed wall paper).
Texture classification research has focused in the past on image
texture rather than on the underlying properties of the surface or
the effect that the imaging system has on the image.
However, exciting new developments that use surface information are
now beginning to emerge and these are being coupled with
traditional rough surface theory. Such developments can radically
improve both the robustness and accuracy of texture classification
systems.
In addition, modern data collection techniques now yield data that
refer to points distributed in volume. Variation of such data
constitutes volume texture. Although such texture is difficult to
perceive and visualise, it offers an additional cue for the
analysis of such data with applications as diverse as medicine and
geosciences.
Surface and volume texture are two different aspects of 3D texture.
The meeting will bring together a number of researchers from
different fields, working on these forms of texture.
Presentations will cover, but are not limited to, the following topics:
* The characterisation of surface and volume textures.
* Extraction of surface relief and reflectance characteristics from
single and multiple images.
* The effect of illumination variation on surface texture classifiers.
* Compensation for illumination variation.
* 3D texture feature measures.
* Theory concerning image formation etc.
* The use of 3D surface and volume information for classification,
segmentation, defect detection, and quality assessment.
* Applications
Please send a short abstract of a proposed talk by email either to
Prof. Petrou ([log in to unmask]) or to Dr Chantler
([log in to unmask]) by July 15.
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